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Citizen Pain - First Person Action Game

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Hello everyone!


As a personal project in my spare time, I’m developing Citizen Pain, a first-person action game inspired by classic beat ‘em ups.



And if you’d like to support the game, feel free to wishlist it on Steam:

https://store.steampowered.com/app/3752240/Citizen_Pain/


I’ll try to post weekly updates here about my progress.


I hope this is the right section for devlogs, if not, I apologize in advance!


Thanks for reading and see you in the next update!


This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.


I also implemented a parry mechanic: if timed correctly, it makes you temporarily invulnerable, with a blue screen vignette indicating the effect. It adds a nice layer of depth to the combat system.


Lastly, I updated some of the sound effects to improve feedback and impact during gameplay.


Response to Citizen Pain - First Person Action Game 2025-07-27 14:18:02


This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman. I also changed his lunge attack to strike from above, adding a bit more verticality to the action.


On the technical side, I optimized performance by converting the level to World Partition, and I fixed several bugs, including one where enemies would shift slightly in front of the player with each hit.


Response to Citizen Pain - First Person Action Game 2025-08-03 09:00:25


Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.


There are "super weapons" like the axe: they deal more damage than your main weapon, but break after about ten hits, so use them wisely.


A strong tactic is to parry, which grants you a short window of invincibility. Perfect moment to land a heavy attack and hit multiple enemies at once.


This stage is a bit dark visually, hope it still comes through okay despite video compression.


Response to Citizen Pain - First Person Action Game 2025-08-11 15:16:13


Lately I’ve been doing a lot of gameplay bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so I don’t have much new content to show. 


Here’s one of my playtests from Stage 4. I still need to tweak the enemy lighting in this stage, but they’re already fairly visible.


Response to Citizen Pain - First Person Action Game 2025-08-17 15:01:01


These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority right now is polishing and fixing the bugs in the levels that will be part of the demo (the first two stages of the game).


Unfortunately, I’ll have to leave out some gameplay ideas I wanted to add (like a couple of special moves) so I can focus on making the game feel as polished as possible.


Response to Citizen Pain - First Person Action Game 2025-08-24 11:19:04


This week has been all about polishing for the demo. I added a new objective marker UI, fixed the issue where music wasn’t playing, and implemented more options in the settings menu.


On top of that, I added a combo counter (not in this video yet), which I’m excited to show soon!


In this video you’ll still notice some meshes flying around, I’m aware of it and plan to fix that soon.


Response to Citizen Pain - First Person Action Game 2025-08-31 13:23:35


I’m still working on bug fixing for the demo, but I’ve also added a couple of new features. One of them is a hit counter, since the number of hits contributes to the stage rank. I’ve also introduced a hit stop effect when performing a parry, not only to emphasize the impact, but also to give clear feedback and allow the player a brief moment to plan their next move.


I’d like to add more hit stops in other situations, but I’m cautious that too many could slow down the fast pacing of the game.


Response to Citizen Pain - First Person Action Game 2025-09-06 09:51:50


I'm still grinding through bug fixes for the demo build for Steam Next Fest.


I finally replaced the Main Menu with a new UI and in-game sequence, which is also useful for tweaking the graphics settings.


I'm a bit worried since the major bugs left take time to fix, and there are still some small ones here and there that make the game feel a bit rough. Still, I believe the core gameplay is solid, and I hope that shines through despite these issues.


Response to Citizen Pain - First Person Action Game 2025-09-29 13:16:44


I’m excited to announce that the demo of Citizen Pain is now available to download on Steam! The full release is set for December 5, 2025.


The demo includes the first 2 levels of the game, and I can’t wait to hear what you think!


Since this is a project made in my spare time by just one person, if you enjoy it please feel free to repost and don’t forget to wishlist the game on Steam. Thanks so much for your support!


Response to Citizen Pain - First Person Action Game 2025-10-12 13:38:40


This past week I focused on several fixes that were already planned for release, but I decided to push them early to improve the demo experience.


One of the biggest updates is a new blue flash overlay to indicate when an enemy is vulnerable to a front stab, this should make combat feedback much clearer. I’ve also added a new VFX that triggers when an enemy is defeated to further improve combat feedback, along with a green visual cue when picking up healing items.


Thanks to various gameplay videos, I’ve been able to spot and polish several small details as well.


Even though the demo isn’t among the most popular ones out there, I’m genuinely happy with the progress, creating a game like this in my free time is already a challenge, and just having it out there means a lot to me.


Response to Citizen Pain - First Person Action Game 2025-12-22 13:35:55


Citizen Pain is finally available on Steam! It’s been a long journey, 3 years ago I would’ve never imagined it would evolve from a small dungeon crawler into a full action game with beat-’em-up elements, and that I’d take the big step of releasing it on Steam after only putting out small projects on itchio. I admit, it feels like a real milestone!


Thank you to everyone who supported me and to all of you who keep following the project!


Response to Citizen Pain - First Person Action Game 2025-12-22 13:50:49


At 12/22/25 01:35 PM, Ordnas006 wrote:Citizen Pain is finally available on Steam! It’s been a long journey, 3 years ago I would’ve never imagined it would evolve from a small dungeon crawler into a full action game with beat-’em-up elements, and that I’d take the big step of releasing it on Steam after only putting out small projects on itchio. I admit, it feels like a real milestone!

Thank you to everyone who supported me and to all of you who keep following the project!

Congrats!


I love smiley faces :D

Response to Citizen Pain - First Person Action Game 2026-01-04 15:32:37


At 12/22/25 01:50 PM, 404foundWawa wrote:
At 12/22/25 01:35 PM, Ordnas006 wrote:Citizen Pain is finally available on Steam! It’s been a long journey, 3 years ago I would’ve never imagined it would evolve from a small dungeon crawler into a full action game with beat-’em-up elements, and that I’d take the big step of releasing it on Steam after only putting out small projects on itchio. I admit, it feels like a real milestone!

Thank you to everyone who supported me and to all of you who keep following the project!
Congrats!


Thank you!

Response to Citizen Pain - First Person Action Game 2026-01-04 15:33:30


Due to the holidays, I haven’t been able to do much gamedev lately, so I decided to upload the first part of the Citizen Pain walkthrough (since there weren’t any videos available yet!). I hope this, and the next parts, can help anyone who might be stuck on a particular stage.


I’m playing a bit more calmly than usual to try to show everything, even if that means taking a few more hits. I also enabled VSync to avoid screen tearing in the video, but the added input lag with mouse controls is noticeable.


I’ll try to upload the next parts in the coming days. In the meantime, I’ll start upgrading my PC in preparation for the next project!