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how do you add voice acting to your animation.

195 Views | 6 Replies
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how do i tell ho long a shot should last so that it fits the script.


so i have a nearly finished animatic and a loose script. ive already made all the shots that will be included in the full animation. all that's left is to copy the frames of shots that are viewed from the same angle. I need to know how long certain shots should be held so it can sync up with the voice lines and sound effects.


would recording each sentence individually and placing them into the timeline be a good option, of should I record evrything in one go and edit it in my editing software.


I wanna know how over people go about this


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Response to how do you add voice acting to your animation. 2025-12-03 22:04:59


I'd recommend recording each line as a separate file, as it gives you more leeway with tweaking their timing.


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At 12/3/25 07:56 PM, Cipower3 wrote:I need to know how long certain shots should be held so it can sync up with the voice lines and sound effects.

To put it simply: Record the voice lines (and do retakes until you're satisfied with the performance), then drop them into the project and adjust the length of your shots - maybe add additional keyframes at this point if the voicelines inspire more character acting.


would recording each sentence individually and placing them into the timeline be a good option, of should I record evrything in one go and edit it in my editing software.

You'll want most lines as a separate file, unless a character has a longer text or monologue (spanning multiple sentences). In that case, the flow of speech could be disrupted if you chop it up.


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Response to how do you add voice acting to your animation. 2025-12-04 17:44:02


At 12/4/25 11:13 AM, kmau wrote:
At 12/3/25 07:56 PM, Cipower3 wrote:I need to know how long certain shots should be held so it can sync up with the voice lines and sound effects.
To put it simply: Record the voice lines (and do retakes until you're satisfied with the performance), then drop them into the project and adjust the length of your shots - maybe add additional keyframes at this point if the voicelines inspire more character acting.

would recording each sentence individually and placing them into the timeline be a good option, of should I record evrything in one go and edit it in my editing software.

You'll want most lines as a separate file, unless a character has a longer text or monologue (spanning multiple sentences). In that case, the flow of speech could be disrupted if you chop it up.


That sounds good.


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Response to how do you add voice acting to your animation. 2025-12-05 00:34:25


It might sound contrary to advice about cutting up your audio into individual lines (it's not) but for good pacing's sake I recommend arranging all your audio into a sort of radio play that you can tell flows well based purely on sound. Animators often fall into a trap of making the sound subordinate to the animation, but that often results in dead air or rushed scenes. Let the sound dictate your pacing and plan the final cut of your visuals around that.

Response to how do you add voice acting to your animation. 2025-12-05 03:58:21


From my experience, I found it easier to record the lines first and then animate over it rather than the other way around.


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At 12/5/25 03:58 AM, DrSaturn2 wrote:From my experience, I found it easier to record the lines first and then animate over it rather than the other way around.


I think that's how most people do it. For most if not all of my animations that I've done in the past, I personally would first write the script, then build the entire audio track with music, sound effects and voices and then lastly animate to it, kinda like you'd animate to a Let's Play, podcast, meme et al.


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