My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?

My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Well, I wanna make pose-to-pose like how Alan Becker teaches here. Thanks for your feedback, EterntalLove81.
At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
At 11/7/25 11:57 PM, NuclearTaco2004 wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
Yeah, but my animations is all about stick figures so I just use symbols and what not.
At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Use Model Sheets and create an animatic and/or a storyboard. This will guide you through the animation final process.
For the animatic process, I recommend you Pencil 2D.
At 11/9/25 01:42 AM, forrestfire100 wrote:At 11/7/25 11:57 PM, NuclearTaco2004 wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
Yeah, but my animations is all about stick figures so I just use symbols and what not.
I don't know what program you use, but if involves making motion tweens (like Animate or Flash), it can be relatively stiff sometimes, but they do help with more basic poses.
Manually keyframing the body parts is a bit more work but gives you more control on pacing, shape-change, etc which enables more fluid and consistent animation
At 11/9/25 10:53 AM, JoaoM-Figueiredo wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Use Model Sheets and create an animatic and/or a storyboard. This will guide you through the animation final process.
For the animatic process, I recommend you Pencil 2D.
Okay. How can I get Pencil2D using apt-get? or do i have to use snap or flatpak.
At 11/9/25 12:49 PM, NuclearTaco2004 wrote:At 11/9/25 01:42 AM, forrestfire100 wrote:I don't know what program you use, but if involves making motion tweens (like Animate or Flash), it can be relatively stiff sometimes, but they do help with more basic poses.At 11/7/25 11:57 PM, NuclearTaco2004 wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
Yeah, but my animations is all about stick figures so I just use symbols and what not.
Manually keyframing the body parts is a bit more work but gives you more control on pacing, shape-change, etc which enables more fluid and consistent animation
I use Flash CS6 to animate like it's 2012... But I will do it!
At 11/9/25 02:43 PM, forrestfire100 wrote:At 11/9/25 10:53 AM, JoaoM-Figueiredo wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Use Model Sheets and create an animatic and/or a storyboard. This will guide you through the animation final process.
For the animatic process, I recommend you Pencil 2D.
Okay. How can I get Pencil2D using apt-get? or do i have to use snap or flatpak.
Link to download: Pencil2D Animation | Open Source animation software
At 11/9/25 02:45 PM, forrestfire100 wrote:At 11/9/25 12:49 PM, NuclearTaco2004 wrote:At 11/9/25 01:42 AM, forrestfire100 wrote:I don't know what program you use, but if involves making motion tweens (like Animate or Flash), it can be relatively stiff sometimes, but they do help with more basic poses.At 11/7/25 11:57 PM, NuclearTaco2004 wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
Yeah, but my animations is all about stick figures so I just use symbols and what not.
Manually keyframing the body parts is a bit more work but gives you more control on pacing, shape-change, etc which enables more fluid and consistent animation
I use Flash CS6 to animate like it's 2012... But I will do it!
I also use Flash but I mainly use Flash 8, I am experimenting with Flash CS5.5.
Regardless of your copy of Flash, it kicks butt
At 11/9/25 05:58 PM, NuclearTaco2004 wrote:At 11/9/25 02:45 PM, forrestfire100 wrote:At 11/9/25 12:49 PM, NuclearTaco2004 wrote:At 11/9/25 01:42 AM, forrestfire100 wrote:I don't know what program you use, but if involves making motion tweens (like Animate or Flash), it can be relatively stiff sometimes, but they do help with more basic poses.At 11/7/25 11:57 PM, NuclearTaco2004 wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
A specific model sheet as mentioned earlier goes a long way and make sure to consistently practice drawing in a way that adheres to the model sheet. You should also use onion-skinning in your animation software to your advantage.
Yeah, but my animations is all about stick figures so I just use symbols and what not.
Manually keyframing the body parts is a bit more work but gives you more control on pacing, shape-change, etc which enables more fluid and consistent animation
I use Flash CS6 to animate like it's 2012... But I will do it!
I also use Flash but I mainly use Flash 8, I am experimenting with Flash CS5.5.
Regardless of your copy of Flash, it kicks butt
I thought you use other stuff!
At 11/9/25 04:59 PM, JoaoM-Figueiredo wrote:At 11/9/25 02:43 PM, forrestfire100 wrote:Link to download: Pencil2D Animation | Open Source animation softwareAt 11/9/25 10:53 AM, JoaoM-Figueiredo wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Use Model Sheets and create an animatic and/or a storyboard. This will guide you through the animation final process.
For the animatic process, I recommend you Pencil 2D.
Okay. How can I get Pencil2D using apt-get? or do i have to use snap or flatpak.
Thanks.
At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Wait you are forrestfire101 right on YouTube the one that animated the duck song if you are then 🥹🥹🥹 thank you for inventing my childhood
At 11/11/25 11:13 PM, TheDumbCartoonist wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Wait you are forrestfire101 right on YouTube the one that animated the duck song if you are then 🥹🥹🥹 thank you for inventing my childhood
I am not forrestfire101, I am forrestfire100. You can call me forestfire1000 or flame7. forrestfire101 and me are 2 different people.
At 11/12/25 03:19 AM, forrestfire100 wrote:At 11/11/25 11:13 PM, TheDumbCartoonist wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Wait you are forrestfire101 right on YouTube the one that animated the duck song if you are then 🥹🥹🥹 thank you for inventing my childhood
I am not forrestfire101, I am forrestfire100. You can call me forestfire1000 or flame7. forrestfire101 and me are 2 different people.
Sorry for the mix up but I still think you’re awesome
At 11/13/25 06:53 AM, TheDumbCartoonist wrote:At 11/12/25 03:19 AM, forrestfire100 wrote:At 11/11/25 11:13 PM, TheDumbCartoonist wrote:At 10/25/25 02:38 PM, forrestfire100 wrote:My animations mostly have pose-to-pose animation that looks kind of terrible. How can I be consistent when making these?
Wait you are forrestfire101 right on YouTube the one that animated the duck song if you are then 🥹🥹🥹 thank you for inventing my childhood
I am not forrestfire101, I am forrestfire100. You can call me forestfire1000 or flame7. forrestfire101 and me are 2 different people.
Sorry for the mix up but I still think you’re awesome
No one has ever told me that before since i joined 3 months ago... Thank you.
I will now animate using the things you said. Thanks!