It's pretty nice, although I'm not really part of the target audience I guess since I already know how to type hiragana and katakana. I like that it allows me to type with the japanese IME and it accepts hiragana directly, lol.
Also because the game is in html5 I can hover over the word and Yomitan will show the definition for me and I can add it to an Anki deck. Granted most of the words I encountered were ones I already knew, but it's nice to know that option exists haha.
Maybe it's because I haven't gotten far enough yet, but maybe some kanji earlier on for a word (in place of yomigana) would be nice for those who are interested. I did try out the practice mode and saw that there was kanji-based words being tested, so maybe I just needed to spend more time on it.
But that brings me to the next point, maybe it might be easier to have a mini "placement test" that tests each row at random and if you get past a certain score, then you can skip directly to the kanji? I don't want to have to grind hiragana when I would be benefitting more from the kanji practice.
Also side note but wouldn't the game need to be called Jitore instead of Kantore if we're training characters lol
Also, should alternate forms of kanji be accepted? Jisho.org lists けつあな as a possible reading for 尻穴 but it wasn't accepted, granted the correct form was ケツメド which I didn't know at the time.
At 9/30/25 03:42 PM, switzrr wrote:As someone who can read hiragana and katakana almost effortlessly (although kanji are a different story...), I'd say it functions greatly as a practice tool, although it feels a bit too educational and not entertaining enough? It's basically digital flash cards. Maybe think of some traditional "game" elements to intergrate (unfortunately I can't think of any myself at the moment).
Medals, everyone loves medals.