This question goes out to anyone familiar with doing OpenGL/GLSL. HOW MUCH math is necessary to really make full usage of the OpenGL Shading Language? I already know I should be good at linear algebra, trigonometry, and some geometry. But trying to figure out a path to re-learning (I'm assuming this is all the stuff I learned in high school and college, thus re-learning) all this without getting bogged down by grinding and getting overwhelmed. I downloaded a bunch of textbooks offline I could find, but don't know the most effective way to learn all this.
Any advice? I could use some.
"I don't want excuses. I want results."
~Skipper
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