Recently I've seen a growing interest in replicating the look of 90's cgi, with people using an outdated blender version called 2.79, and others using the newer version called 4.5
I mean, I can hear y'all say "isn't 4.5 objectively better?"
and yeah, it is. It has a bone layer system that's way superior to 2.79, it has geometry nodes to do cool stuff like procedural generation. Feature wise Blender 4.5 is absolutely better.
But it doesn't have phong shading, a shading method used in the 90's.
Phong shading is a technology that fakes specular detail by taking the geometry information and smoothing is out into a fake specular reflection.
normally this method works decently, but it isn't accurate to how actual specular detail works.
Blender 4.5 is great for realism, but not for 90's cgi. at all. You couldn't even replicate it in cycles if you tried.
Blender 2.79 uses a method of rendering called "blender render", which is...kind of a mix of cycles and eevee?
the short'n sweet of it is that it uses phong shading alongside realistic reflections from cycles to create a faster render, which isn't as realistic.
I know the 90's cgi look isn't for everybody, but there's a big niche of people that are trying to replicate this look on modern hardware and actively fail because this stuff isn't supported anymore.
and yeah, you could TECHNICALLY replicate the look in blender eevee, but not only do you sacrifice the reflections, but manipulating the specularity of a model creates problems. For example, when a character is under red light, you can barely see them because you changed the specularity of the model.
So clearly I have to make a choice that'll depends ultimately on wether or not I'm willing to learn an outdated program for the sake of accuracy.
honestly if somebody was able to import Blender Render in 4.5, we wouldn't have this issue at all.
Now, I ask you (and by you I mean the people into 3d at all), what would be your solution to this problem? How can we replicate the look of 90's cgi without loosing the commodities of modern software?


