So shading has always been something that's a bit of an enigma to me- I can understand shadows well enough and I feel like I'm on the road to eventually understanding when and where to put them, but I really just don't get how highlighting (or whatever the opposite word you'd use for shading) works.
This may just be my lack of understanding forms speaking, but I know you put shadows wherever the ambient light doesn't hit, or in the case of bouncelight, doesn't hit as strongly. It can also be used to distinguish which side of an object isn't facing the viewer/light source.
I'm going to focus on cel-shading styles for now as I similarly don't understand color blending/digital painting, and my personal ideal style would be something like a mix between the mario strikers and sonic free riders art.
Needlessly long pre-amble aside, my question is in cases of "character standing in a void" or "assume the light source is the viewer" drawings, where would one put the highlights, and what methods are there for cel-shading highlights?
Using one of my recent drawings as an example, I currently do hatching in a multiply layer wherever I think shadows should be. 
The thing is, in drawings like this, I wouldn't know where to put the highlights, even though I understand the forms, mostly.
Any recommended tutorials or reading I can do on this sort of thing would be appreciated, thank you for your time.

