Who else overkills the boss at the end. Great fun short game.

You are BIPBIPBOY! A little robot on a mission to defend the galaxy from a terrifying invasion of weirdly smiling, spinning, and... boxing, alien forces.
Fight 8 waves of deadly enemies with your powerful projectiles! Defeat enemies who drop pickups that allow you to switch weapons, from a simple bullet, to a wide reaching spread shot, or to a direct and powerful laser beam.
Can you reach the final boss, and survive its relentless barrage of bullets? Take down the final challenge, and do it over again to get a better high score!
Controls
Move BipBipBoy left and right using arrow keys, or left and right on a D-pad. You have one button (X key) to fire your weapon. P or Enter key to pause. And thats it! Collect weapon drops to change weapons, and hearts to regain life.
Development
BipBipBoy was developed as a small hobby project by a grown-up nerd who has an obsession with old video games, with a particular love for Nintendo Gameboy and the crude simplicity of games on consoles such as the Atari 2600. He now aims to learn (and struggle) to develop his own.
It was developed in parallel to following through the Lazy Devs Shmup tutorial series on YouTube. After several restarts, missing the game jam deadline, long pauses, side tracks and personal excuses, this version of the Shmup was finally completed in January 2026. The tutorial series guides participants on how to create a basic shooter, but while always pushing you to create your own assets, game mechanics and overall identity.
Credits
This tiny PICO-8 game was created by GameAndWelsh. Follow on Instagram.
The games concept, "juice" and polish, I give huge thank you to Krystian Majewski and his amazing Shmup tutorial series, at his YouTube channel, Lazy Devs.
In-game music was provided as a resource to the tutorial series, by Sebastian Hassler.
Who else overkills the boss at the end. Great fun short game.
I love casual pixel shooters!
The game is bad, because the game board is so cramped, you can't have any meaningful manuever. And the colors are so monochrome, it's impossible to fairly distinguish your shots from enemies, enemy shots, and power-ups, so you can't really make any good decisions as a player because you can't see, and the board is so small that you're constantly trapped even if you could. It's as if a 3x3 chess board is missing the middle square, and you & opponent each have just 1 king. The only valid place to be is pre-determined. Your only real choice is how much time to waste before you die, in exchange for 0 pleasure at any time.
I died at the boss, to be honest, this game is good!
I love how the intro song is pretty much Galaga
And oh man the Contra like spreader upgrade? Satisfying