At 7/18/25 07:10 AM, shadowfals wrote:What are Aseprite animators using to add sound?
Maybe this?
https://ddmplayer.itch.io/aseprite-audio-extension
That's the only somewhat reliable-looking option I'm finding. Problem: it's only for Microsoft Windows operating systems.
Oh, and I might still owe an answer to the original question for the topic (skipped earlier because my honest answer is weird).
What I make are small animations using whatever tools I can get to do what I want.
Libresprite/Aseprite works for simple sprites and also simple scenes at pixel art sizes. (These programs fail when I attempt too many layers and frames or larger sizes.)
Pandoc, strangely, can be finessed to combine and convert files until there's a playable animation. The results aren't great if the commands are unfamiliar. (I haven't shared any of its results.)
HTML with CSS works for browser-dependent animations. Kind of. I've been fighting my way through a few deceptively simple-looking animations these past couple of weeks. (I don't want to touch Javascript any more than necessary. It was fun in Y2k, but capability feels like its diminished...?)
Krita is frustrating. For me, it's slow, unintuitive, and buggy. It's supposed to feature rich, but I'm lackadaisical about exploring which feautures function as promised and which will destroy a project after repeatedly feeling like I wasted time opening it.
Back to pixel art style sprites: I liked Piskel for learning, but it crashes much sooner than Aseprite does and doesn't offer the tracking tools. Pixelc is currently my favorite phone app for drafts I can later load into Aseprite.
(Sorry if the above doesn't make sense. Insomnia— messes with mental filters.)