this was the stupidest shit i've ever played and i love it!!!! LOL

--------> VERSION 1.6 out now! <--------
** Don't judge it badly just because it's made of sprites please! Thank You! **
This flash game features 10 RPG-style fights versus 10 bosses (round-based). You gain the weapons from defeated bosses while the bosses got weaknesses for themselves.
All passwords, weaknesses and secrets listed under:
megaman-int.quotaless.com
New Features:
-------------
- all damage was doubled (except in last battle, slight raise there)
- Weapon Energy bar: gets filled with half the damage you take, energy
is used when you use any other weapon than X-Buster, when you run out
of Weapon Energy you cannot use special weapons!
- Critical Hits (+2 damage) added, random (20%)
- X now has hit animations and sounds
- 3 extra weapons were added: they appear randomly during any battle
except the last:
> Z-Saber: 12 damage, 1/8 chance to appear
> Nova Strike: 15 damage, 1/25 chance to appear
> Call In Zero: 18 damage, 1/64 chance to appear
- lots of cosmetic changes (backgrounds, effects, etc.)
- entirely new Stage Selection
- theoretically it is now possible to beat every boss with the X-Buster
- Sigma fight had to be deleted because the frame number got way too high
- 1 new password (for secret enabling)
Secrets:
--------
- as a huge fan of the Z series, 4 bosses of the first 8 might dislike
getting last-hitted with the Z-Saber...
- The Big Secret: an invisible button enables a powerful and incredibly
cool secret...
(if you cannot find it, just mail me: preddy@gmx.net)
Hope you enjoy the new version. Sorry that it took THAT long (>2 years).
The game has an own timeline that fits in the main X timeline. You will get to know what happened with Dynamo and why X refuses to fight on the beginning of X7.
The weakness of Omega X is actually the same as in the MMZ series. The other two elements are kinda hidden but they are elements, energies, and no projectiles.
The last words of Signas refer to MMZ4 and Area Zero.
The weaknesses of the bosses are logical, at least I guess so. Ice is pretty bad for electricity, because water could cause something bad, right? A boss made entirely of metal might get really hurt by electricity. A swift boss is fast but he is also fragile which means heavy projectiles hurt him badly. Another boss is fast but isn't as fragile as the other one, so you need to "catch" him with a quick weapon. The little crawling thing might climb up a tall boss! And the hard shell of a boss might be cracked by a huge boulder. Flying things don't like to be forced to the ground.
(Some people posted all weaknesses in the reviews)
All passwords, weaknesses and secrets listed under:
megaman-int.quotaless.com
this was the stupidest shit i've ever played and i love it!!!! LOL
Pretty decent game in the way it innovated on Mega Man RPGs 1 and 2, although it's ultimately rather basic and barebones. What I'm here to do is post the passwords for this game I used a de-compiler to find on the front page, since the author's website only had its front page archived: not the section that's actually for the game itself. I also noticed that the password the game gives you at the end is stretched out on Newgrounds... possibly because of Ruffle? I couldn't tell you why, I'm not an expert in these things.
Either way, here's all of them and what I believe they do based on earlier reviews and my own barebones playtesting of them:
coolerthanvile - pits you against Dynamo. Pretty straightforward.
iamthetruex - pits you against Omega X. This one doesn't have the secret enabled... which to my understanding doesn't change much, for reasons I'm about to explain
maverick - also pits you against Omega X, but DOES enable the secret. From what I'm aware, this just means the Danger Button appears without needing to expend a turn to make it show up... which IS nice if you get the regular ending and don't wanna repeat the Omega X fight to click the button.
hypermode - Starts the game with no bosses cleared, and you getting all weapons. You can't use weapon of the boss you're fighting against itself, however.
That's all of 'em. Have fun getting uses out of them.
Well i did defeat every boss buster only until dynamo that you need extreme RNG with the 8 every single attack and maybe 1 or 2 crits if dynamo doesnt crit to win even using the 3 extra weapons (well mostly because i was trying to not use) but maybe i will need to use, but now i will only need to know if its possible to defeat copy X buster only
Edit: i did defeat Dynamo buster only but i only needed 1 nova strike by luck, thats the closest match ive had before the last one that dynamo almost died with buster but its too hard and ive already at 4 hours trying this so i dont want to grind again this, time to try copy X buster only now
Edit 2: Well Dynamo could really be the final boss alone because copy X was a breeze to fight buster only, if Dynamo had 1, just 1 attack dealing 6 dmg it could be more decent to deal with the RNG because every attack being 8 dmg is almost impossible to only buster
is kinda boring but funny to play (:
why won't this work? i wanna play it