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Response to: Sketching your OCs [Free Request] Posted January 18th, 2026 in Art

I'll just be throwing these here don't mind me, it'll be like it never happened!




And there ya have it!

Response to: Discouraged Artists’ Support Group Posted January 17th, 2026 in Art

At 1/17/26 10:45 PM, EmsDeLaRoZ wrote:
At 1/17/26 10:35 PM, 2Guy4Cool wrote:
At 1/17/26 10:31 PM, EmsDeLaRoZ wrote:
At 1/17/26 09:36 PM, 2Guy4Cool wrote:Throwing my 2 cents in here, I wish I had anything to show in regards to making progress towards my dream ideas.

It’s been years since I conceived these ideas I think about often, yet I don’t have much to show besides a few artwork. Them being video game ideas is also doubly troubling as a non-programmer, because that factor then gets added and now I have to think harder on how to solve that.

It’s hard to draw when your motivation is random.

If you have game ideas you want to make a reality, learn how to program, if you don't like that, find someone who can do it for you, if there's nobody, then search a place where to slowly develop your ideas one way or another, like an indie group of game devs and such.

Side note: sometimes, you don't need motivation to do things. Sometimes, you have to force yourself to do things, and motivation will slowly take over

Yeah, that’s what I’ve been mainly doing. But damn is it hard to have those ideas in your head, and then realising making them as idealised as in your head is hard.

Hopefully I’m on the right track.

As long as you don't let that feeling consume you, yeah, you're on the right track. I'm a gamedev myself, and I have ideas which have been cooking for like 8 years by now, since I know they require a level of quality I'm still not capable to achieve myself, but I patiently wait for the right time to make 'em happen


Hopefully I can find a team to work with or the like to gain that experience, I'd be up for working on art for a team. Though there is that option (as in a newgrounds feature to advertise yourself to collabs) already.. Ehhh, to busy drawing fat men.

Response to: Discouraged Artists’ Support Group Posted January 17th, 2026 in Art

At 1/17/26 10:31 PM, EmsDeLaRoZ wrote:
At 1/17/26 09:36 PM, 2Guy4Cool wrote:Throwing my 2 cents in here, I wish I had anything to show in regards to making progress towards my dream ideas.

It’s been years since I conceived these ideas I think about often, yet I don’t have much to show besides a few artwork. Them being video game ideas is also doubly troubling as a non-programmer, because that factor then gets added and now I have to think harder on how to solve that.

It’s hard to draw when your motivation is random.

If you have game ideas you want to make a reality, learn how to program, if you don't like that, find someone who can do it for you, if there's nobody, then search a place where to slowly develop your ideas one way or another, like an indie group of game devs and such.

Side note: sometimes, you don't need motivation to do things. Sometimes, you have to force yourself to do things, and motivation will slowly take over


Yeah, that’s what I’ve been mainly doing. But damn is it hard to have those ideas in your head, and then realising making them as idealised as in your head is hard.


Hopefully I’m on the right track.

Response to: Discouraged Artists’ Support Group Posted January 17th, 2026 in Art

Throwing my 2 cents in here, I wish I had anything to show in regards to making progress towards my dream ideas.


It’s been years since I conceived these ideas I think about often, yet I don’t have much to show besides a few artwork. Them being video game ideas is also doubly troubling as a non-programmer, because that factor then gets added and now I have to think harder on how to solve that.


It’s hard to draw when your motivation is random.

Response to: Username for Minecraft: Java Edition Posted January 15th, 2026 in Video Games

Gonna say Nibbles because it’s a funny option. I dunno if it’s too goofy? But it’s memoriable.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 09:01 PM, Magicci wrote:I think i get what you mean, but in that case, what would be the problem with attracting certain people to the things you make, i mean, if they like what you do then there shouldn't be any problem, it doesn't matter what kind of person they are, imo if you try to cater to certain people or you try to change the things you do to push out certain other people, then you are limiting your potential, and this also tends to form even MORE toxic fandoms and communities, all for some dumb whiny reason.
If your concern goes more along the way of children or underaged guys seeing stuff that aren't meant for them, then you answered yourself, you can't, even if you are a nsfw artist and you try to push underaged people from your stuff, they will still manage to get to it, and if they don't, they will get to someone else, it might be a polemic point of view, but in that case, why would you want to push them out, we ALL said that we were older than 18 when we weren't right? lol.
What am trying to say, is that you should just do whatever you want to make, no rules, no filters, no nothing, let the people that come to you enjoy your stuff and don't overthink it.


A lot of people surprisingly have a lot to say about this topic. Thanks to you all for giving your advice, especially for something as.. dumb as this question.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 08:31 PM, Skoops wrote:There's not a ton to be done, especially when it comes to beggars being choosers. The only artists that understandably tell kids to fuck off are NSFW artists that have a legal/moral obligation to do so.

The best you can do is ask for feedback to get an outside perspective on the vibe you're putting out. You can use that info to tailor your output, but you're always going to get fans from unexpected places if your stuff is any good.


That's some good advice, hopefully I remember to use it! :P


Genuinely though, getting perspective on things is good for things like this.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 08:09 PM, 2CFox wrote:You are you. Your audience is your audience. The only form of cultivation you can do is to take stances and deliberately alienate the aspects of your fandom you consider undesirable.

The first example that comes to mind is a debate I saw around My Little Pony: Friendship Is Magic. The word "everypony" was gradually changed to "everycreature" within the actual series, perhaps to counter the exclusionary ideals which had taken hold within that community. We still see holdouts insist upon "everypony" in fandom spaces, and complaints about the term "everycreature" being a form of kowtowing to diversity optics.

Some of those disapproved people give up when they feel the franchise doesn't want them, others dig their heels in. In summary, you can try to influence your audience, but you cannot control it.


It's fun hearing new information about old ass fandoms and the things that happen within. Suppose it's with good reasoning why it's called a fandom and not a.. appreciationdom.


Perhaps all this requires is steeling myself as a creator, and just being prepared to let it happen because it's hard to change people.

Response to: Touhou Collab Posted January 13th, 2026 in Collaboration

Okay so the funny thing is, Katgorl here? She's my friend and I inadvertently caused her to join this collab by recommending this to her because she's a biiiiiggg fan of Touhou. She had to make an account to join even!


So now she's forcing me to join the collab I helped her get in. Funny how things work.


Enough rambling, my character is Wriggle Nightbug. I like my insects, they're funnie.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 03:47 PM, Purrichi wrote:
At 1/13/26 03:33 PM, 2Guy4Cool wrote:
Ay fair enough, I suppose my mind is just overthinking it. Seeing some examples of certain fandoms is probably making me more anxious than it would really turn out.

That and getting popular and all that entails from it. But well, you gotta take it by the horns when it comes.

..me being hungry also probably has something to do with perhaps being a mite worried about this topic perchance.

I will be honest, it does feel like you're putting the cart before the horse haha

But, even if a fandom is cringey, it's still a group of people who are passionate about something you've made!


Yeah I’m guilty as charged, though not saying I’ll be internet famous tomorrow. But it’s good to think about that as a potential factor, being prepared for anything y’know? Even if it may never happen.


And yeah, it’s my cringe :). We may be cheesy, but it’s better than being.. queasy?

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 03:25 PM, Purrichi wrote:
At 1/13/26 03:15 PM, 2Guy4Cool wrote:
At 1/13/26 03:12 PM, Purrichi wrote:IMO you can't really control what audience you get- they will naturally go to what appeals to them. If you draw things for big popular fandoms that mostly teenagers are in, your audience is going to be teens.

You can try to appeal to certain audiences by drawing things they're interested in, following trends/fandoms, etc. But you risk pigeonholing yourself into a niche. And if I'm being honest, followers who follow you for one specific thing do not care about your content in particular, they just care about getting more of the specific thing they followed you for.

So basically, just continue drawing whatever I want to and have the people interested in that just flock along naturally?

Yea, more or less. I don't think it's wrong to consider an audience, but you can't let it control what you draw.

I do agree with Vinity that visuals will affect what audience you get. If you draw in a style that's really appealing to younger people, they're gonna be the ones who look at it. Art is a visual medium so the visuals will supersede basically anything else. But you can't let the imaginary audience prevent you from drawing in a way you enjoy.

If you're worried about kids/teens engaging with what you're making, I'd say just tag/add the correct ratings and ignore them. Kids/teens like feeling older and cool, so even when something is made for adults they will often still engage with it. Think of all the games made for adults that ended up becoming children's properties. It feels like an impossible task to try and prevent it, so add the correct content rating and move on. If they choose to look at it, it's on them, not you.


Ay fair enough, I suppose my mind is just overthinking it. Seeing some examples of certain fandoms is probably making me more anxious than it would really turn out.


That and getting popular and all that entails from it. But well, you gotta take it by the horns when it comes.


..me being hungry also probably has something to do with perhaps being a mite worried about this topic perchance.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 03:15 PM, Vinity wrote:
At 1/13/26 03:09 PM, 2Guy4Cool wrote:
At 1/13/26 02:58 PM, Vinity wrote:It's impossible for the wrong people to see X thing.

What I can consider is the artistic style. People see one thing and relate it to another. Create two animated series with a cartoonish style, one for adults and one for children, and a child will initially assume both are for children, judging solely by the style. Your plot and style must take into account what might not interest one person but might interest another. Think like them to use that to your advantage. Warnings, rating systems, age verification—all of that can be useful to a certain extent. It's up to you to moderate your audience.

So unfortunately, the content within it, no matter what it contains, will be judged by how it looks? That makes sense, but it’s a bit of a hindrance when you want to draw gnomes talking about how they’re stuck in life and contemplating how to even live.

This question just mainly stems from a worry in my head about like, a mature piece of work attracting kids and all that entails because of some part of its style. And then that happening to me.

A wise person once said---- "never judge a book by its cover", and that's certainly true here. Children are the most developing, and it's normal for them to be curious about the unknown. The only thing that can save you (at least in NG) is the mature rating given modern restrictions.


There will always be a child who plays GTA games, so it’s natural for that to happen I suppose.


Even if I worry what that would look like, best course of action is just to focus on my work, and put out mature pieces when need be.

Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 03:12 PM, Purrichi wrote:IMO you can't really control what audience you get- they will naturally go to what appeals to them. If you draw things for big popular fandoms that mostly teenagers are in, your audience is going to be teens.

You can try to appeal to certain audiences by drawing things they're interested in, following trends/fandoms, etc. But you risk pigeonholing yourself into a niche. And if I'm being honest, followers who follow you for one specific thing do not care about your content in particular, they just care about getting more of the specific thing they followed you for.


So basically, just continue drawing whatever I want to and have the people interested in that just flock along naturally?


Response to: Cultivating the Audience I want? Posted January 13th, 2026 in Art

At 1/13/26 02:58 PM, Vinity wrote:It's impossible for the wrong people to see X thing.

What I can consider is the artistic style. People see one thing and relate it to another. Create two animated series with a cartoonish style, one for adults and one for children, and a child will initially assume both are for children, judging solely by the style. Your plot and style must take into account what might not interest one person but might interest another. Think like them to use that to your advantage. Warnings, rating systems, age verification—all of that can be useful to a certain extent. It's up to you to moderate your audience.


So unfortunately, the content within it, no matter what it contains, will be judged by how it looks? That makes sense, but it’s a bit of a hindrance when you want to draw gnomes talking about how they’re stuck in life and contemplating how to even live.


This question just mainly stems from a worry in my head about like, a mature piece of work attracting kids and all that entails because of some part of its style. And then that happening to me.

Response to: First time using this Posted January 13th, 2026 in Art

At 1/13/26 11:56 AM, Lumeee8888 wrote:How do forums work?
I would appreciate any help! Like i said on the title, this is my first time using this feature


It isn’t too complicated to navigate or learn, so I’ll just give you the quick rundown.


The different boards usually hold forum posts relevant to the topic: the art topic consisting of drawing questions, art journals, and asking for help in art!


Pick whichever topic you have a question in —or just look for any cool opportunities— and post away! Remember to not be an asshole to everyone, and everyone else will be chill with you as well.


Thats all I can think of, but that’s a very basic summary of it.

Cultivating the Audience I want? Posted January 13th, 2026 in Art

This is most likely a silly question and ask from me considering that you can’t stop people from doing things on the internet..


But! I will try anyways because you can do anything on the internet!


Anyways, what I mean about the question is: how do you prevent a situation in which the audience demographic isn’t too far off from what you want to make?


Basically prevent something like Family Guy’s audience being made up of teenagers mostly. Probably not the best example but I think it’s the most recognisable.


Again this may be a stupid question, but it’s not just me who has thought of that no? And it’s not that demographics outside of what you’re making for being interested in your work is bad either. I’m just curious is all.

Response to: Character Design Excercise. Gimme some prompts! Posted January 12th, 2026 in Art

I dunno if this is too open ended but: draw a person using an unwieldy, poorly-crafted, handmade, and dangerous device in order to force their eyelids closed just so they can blink and nothing else.


And as for the character design, a noodle-like man who looks the complete opposite of a tinkerer or inventor of any sorts.

Response to: Wanted! Pixel Art Collab RE-OPENED Posted January 10th, 2026 in Collaboration

At 1/10/26 12:21 AM, 2Guy4Cool wrote:

Alrighty! They're all done, hopefully I got them formatted correctly and they'll look good sized up and stuff! Thank you very much for this opportunity!

P.S: Can I also upload these to the portal before the batch 2 icons have been added or nah?


Hold on, I just realized Project 154 doesn't have a proper black outline!


iu_1522009_12732630.png


Here should be the actual proper one.

Response to: Wanted! Pixel Art Collab RE-OPENED Posted January 10th, 2026 in Collaboration

iu_1521970_12732630.png iu_1521971_12732630.png iu_1521972_12732630.png


Alrighty! They're all done, hopefully I got them formatted correctly and they'll look good sized up and stuff! Thank you very much for this opportunity!


P.S: Can I also upload these to the portal before the batch 2 icons have been added or nah?


At 1/6/26 12:31 AM, 2Guy4Cool wrote:Well, this took a lot longer than expected, but the damn thing's finally done. Blame that on me wanting it to be the best it can, AKA perfectionism. :)

I hope this will be suitable enough for the collab, and good luck to my fellow collab-ies! I mean it is just stickmen, but depending on how you do it it'll be the hardest damn thing you've done.


Here is the link to the art portal for my collab submission in case you want to favourite it or whatever.

Response to: Wanted! Pixel Art Collab RE-OPENED Posted January 7th, 2026 in Collaboration

At 1/7/26 03:02 PM, sebulant wrote:
At 1/6/26 10:50 PM, 2Guy4Cool wrote:I know a similar question was asked about non-newgrounds stuff, but I still think its worth mentioning. Is any 2000's to early 2010's stuff that relates closely to flash and or just the niche geek internet acceptable? I would mention my specific characters, but I don't want anyone stealing my ideas. >:(

Like I said before, anything goes, but the closer it relates to Newgrounds the better. I'm sure whatever character you're thinking of will fit in fine with the already existing large cast of characters :)


Thanks for clarifying!

Response to: Wanted! Pixel Art Collab RE-OPENED Posted January 6th, 2026 in Collaboration

I know a similar question was asked about non-newgrounds stuff, but I still think its worth mentioning. Is any 2000's to early 2010's stuff that relates closely to flash and or just the niche geek internet acceptable? I would mention my specific characters, but I don't want anyone stealing my ideas. >:(


Well, this took a lot longer than expected, but the damn thing's finally done. Blame that on me wanting it to be the best it can, AKA perfectionism. :)


I hope this will be suitable enough for the collab, and good luck to my fellow collab-ies! I mean it is just stickmen, but depending on how you do it it'll be the hardest damn thing you've done.


iu_1519593_12732630.png

Response to: I'd like some help with my OC design Posted January 2nd, 2026 in Art

At 1/2/26 08:31 PM, RedWonder8 wrote:
At 1/2/26 08:28 PM, 2Guy4Cool wrote:A random throw-away thought, but putting in long clothing or cloaks would also work if you want to use some traditional white mage garb. Or you can mix and match and have long draps of cloth with open air clothing.

something like this?


the re:zero hyper fixation is real lol
I can't get away from this series


ye, something like that

Response to: I'd like some help with my OC design Posted January 2nd, 2026 in Art

A random throw-away thought, but putting in long clothing or cloaks would also work if you want to use some traditional white mage garb. Or you can mix and match and have long draps of cloth with open air clothing.


At 1/2/26 05:59 PM, Placeholder456 wrote:
At 1/2/26 05:55 PM, 2Guy4Cool wrote:oh fuck yeah, I was built for this exact occasion.

I will get a stickman ready soonish, and do you accept stickmen with different headshapes too?

aw yea! dat would be pretty kool :p


Thank you for the consideration!


oh fuck yeah, I was built for this exact occasion.


I will get a stickman ready soonish, and do you accept stickmen with different headshapes too?

Response to: Wario World is such a funny game Posted December 23rd, 2025 in Video Games

At 12/23/25 02:32 AM, KneesusChrist wrote:
At 12/22/25 07:49 PM, 2Guy4Cool wrote:Wario World is a once in a lifetime thing that unfortunately wouldn't happen today because of the unique circumstances that made it exist. That is to say, they were still making Wario games that weren't Warioware. Not to say Warioware is bad at all, it's just that its amazing to look at this jank ass gamecube game in motion.

I suppose my only issues is that it's too short, and I wish the combat was more dynamic with combos, mainly because I want Wario to be more visceral.
At 12/22/25 09:45 PM, DioShiba wrote:
Honestly I just wish that if this game gets a remake, they actually make the Black Diamond fight the Japanese version of the game where there is an actual second phase.

That aside this was a fun little game that had some interesting aspects to it but I don't think it was worth full price when it first came out due to the length.


It's funny you both mention the length because in a way I feel like that had potential to be used to the benefit of the game. They totally could've pumped out a little trilogy of these on the GameCube, I mean Crash was able to on the PS1 and those games had more content despite also being a linear 3D platformer.


Y'know what, yeah that could've worked in a weird sort of way. Though I feel like for the Gamecube generation it'd be weird considering they could just make one big game containing all of the ideas they wanted. No need to split them up for sequels. Perhaps include more Warioland elements, and even WarioWare elements!

Response to: Wario World is such a funny game Posted December 22nd, 2025 in Video Games

Wario World is a once in a lifetime thing that unfortunately wouldn't happen today because of the unique circumstances that made it exist. That is to say, they were still making Wario games that weren't Warioware. Not to say Warioware is bad at all, it's just that its amazing to look at this jank ass gamecube game in motion.


I suppose my only issues is that it's too short, and I wish the combat was more dynamic with combos, mainly because I want Wario to be more visceral.

Response to: Taking Requests: RAW EDITION Posted December 22nd, 2025 in Art

At 12/22/25 05:41 PM, Br00talD00dle wrote:
At 12/20/25 03:03 PM, 2Guy4Cool wrote:I'm not sure if this is too stupid of a request, but considering I like to see how much an artist can work around silly premises: could you do just do a drawing of a guy watching TV at 3:00am on the couch in this style? Like making it super intense and edgy and it's done for the most stupid and mundane idea ever. Him being in his underwear and schlubby would also add to it.

https://www.newgrounds.com/art/view/br00tald00dle/lethargic-stimulant


Perfect, absolutely what I envisioned. This much aura and energy for watching Xavier Renegad Angel at 3:00am, which is probably the best combination.