211

211
You do really well on the art style, very unique, almost has that Myuu Creepypasta vibe going on. Definitely need to optimize the gameplay and provide clearer objectives, but for a visual experiment, it's good.
i don't really understand, am i supposed to kill the animals or not ? cuz they seem pretty chill rn, but nothing is happening so idk if i'm supposed to attack them to start something or not
otherwise i rlly like how it looks, good job
Fabulous art stylle. But the aiming really needs more work. the arrow doesn't even nearly align with the light dot, it might just be a rough show where you aim but it gets confusing when you need to observe how your bow is alligned and you got a light spot somewhere else. A power gouge might be helpful as well for now i only saw one kind of strength and that makes it hard to hit targets moving towards you because you need to allign your bow with them and can't just reduce the strength to get a shorter target point. It might be good to add a actual goal like clearing x number of enemies and afterwards infite kills for score or upgrades to your character after x kills where you can only choose one upgrade. Adding a story line for why you are actually hunting dogs/wolfs could give the whole game a smoother edge because right now it lacks anything related to a storyline even if the story is "You are a hunter and your village is being attacked by wild beast, defend your home." that would work out just fine.
I really love the artstyle!