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Reviews for "PizzaBoy Demo"

very nice game that feels pretty dang solid. Had a lot of fun with it once I got used to the controls and it felt pretty good to pull off some of them wall bouncin' tricks. I do have a couple critiques:

- The tutorial is so BRIGHT !!!! It hurt my eyes quite a bit.
- The feedback for taking damage is very poor. During the chaos of the boss battle, I couldn't tell I was being damaged at all. I thought I was doing really well only to see that I had actually taken half of my healthbar worth of damage without noticing
- There's no purpose to having to manually reload the dashes. You have to be on the ground to refuel so there's no functional difference between doing it manually or having it refuel on land. If you don't want it spammed maybe you could just have a cooldown that only charges when on the ground. It's annoying to screw up a jump because I forgot to reload.
- I found the secret memory thing. I read the steam page that has a brief rundown of the story and lore, but we don't really see any of that here in the actual game. None of the characters you meet are named, they don't give any inclination about how this world works. The serious lore stuff feels kinda "tacked on" to what is otherwise a very simple arcadey platformer. I never felt like I was a participant of this world, because the game doesn't have much to convince me there is a world here at all.
- someone else said it already but PLEASE let me skip cutscenes. Trying to play a second time to make sure my review was accurate and being forced to sit through them again sucks. Game is fun to speedrun tho...
- freddy fazbear

BreadlessThings responds:

Thanks for playing. Just to address some of your issues:

- I'll have a look into the brightness; as you're the second one to mention it.
- I haven't heard of anyone having issues with damage feedback, but I'll take a look into it. I thought the flashing and the noise did enough, but I was planning on having a physical pizza slice fall out of the box anyway, so maybe that'll help.
- The manual dash reload is kind of necessary for a lot of the future chapters that are already made. It may not seem like it from the first chapter, but as things get a bit more hectic later on, you'll have to think about where you recharge and how you use your dashes to avoid being attacked while recharging.
- As for the lore. Chapter 1 is extremely light on lore. You're not really supposed to figure out anything substantial from the first chapter, as it's mostly just to get used to the structure of the game. The Steam page describes the full game, in which you will actually learn a lot more about the company you work for, and you'll be able to piece together PizzaBoy's memories. I do understand the criticism; I just did it this way so players could get a feel for the game before they got super invested into the story. There are things set up in chapter 1, but nothing is fully explained.
- Skippable cutscenes are very valid. Unfortunately, the way I have some of the dialogue set up, it might be a bit tricky to achieve, but it's something I'll definitely aim for in the full release.
- hur hur hur hur hur

Thanks for leaving feedback; I'll be sure to look into it all. Glad you enjoyed the rest of the game though:)

aa i'm not good at all at platformers but this game is so cool!!! the pixel art is so so pretty and the concept is so fun. can't wait to play it when it comes out !! ^_^

BreadlessThings responds:

So happy you enjoyed it! There's much more to come. Stay tuned for the game's release this year:)

So, i'm an idiot for losing?

BreadlessThings responds:

Don't take it personally; PizzaDawg's doesn't take kindly to undelivered pizza. Thanks for playing and reviewing my game:)

Love the Pixel Art and the Gameplay!

BreadlessThings responds:

I'm glad to hear you enjoyed it!

Feels very 'toby fox' but has a unique charm to it. I will definitely consider buying on steam!

BreadlessThings responds:

Thank you very much! Looking forward to releasing it:)