very nice game that feels pretty dang solid. Had a lot of fun with it once I got used to the controls and it felt pretty good to pull off some of them wall bouncin' tricks. I do have a couple critiques:
- The tutorial is so BRIGHT !!!! It hurt my eyes quite a bit.
- The feedback for taking damage is very poor. During the chaos of the boss battle, I couldn't tell I was being damaged at all. I thought I was doing really well only to see that I had actually taken half of my healthbar worth of damage without noticing
- There's no purpose to having to manually reload the dashes. You have to be on the ground to refuel so there's no functional difference between doing it manually or having it refuel on land. If you don't want it spammed maybe you could just have a cooldown that only charges when on the ground. It's annoying to screw up a jump because I forgot to reload.
- I found the secret memory thing. I read the steam page that has a brief rundown of the story and lore, but we don't really see any of that here in the actual game. None of the characters you meet are named, they don't give any inclination about how this world works. The serious lore stuff feels kinda "tacked on" to what is otherwise a very simple arcadey platformer. I never felt like I was a participant of this world, because the game doesn't have much to convince me there is a world here at all.
- someone else said it already but PLEASE let me skip cutscenes. Trying to play a second time to make sure my review was accurate and being forced to sit through them again sucks. Game is fun to speedrun tho...
- freddy fazbear
