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Stumble Duel

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Stay balanced and knock your opponent over! Every round you win, you grow bigger (and become harder to balance). First to win 3 rounds takes the crown! [Singleplayer or Local Multiplayer]


[ Controls ]

(A) Player one move left

(D) Player one move right


(Left) Player two move left

(Right) Player two move right


iu_1264844_23586193.pngiu_1264841_23586193.pngiu_1264843_23586193.pngiu_1264845_23586193.png


Update 9/14/2024:

  • Implemented inertia and weight, duelers will no longer be able to stay lopsided without starting to fall over
  • Implemented a mute button (the music was starting to get on my nerves too lol)


Update 12/21/2024:

  • Overhauled the movement system - duelers will now automatically attempt to stabilize (smaller duelers will stabilizer more quickly due to less mass)
  • This is more true to actual physics and should make controls much easier!


Originally made for the GMTK 2024 Game Jam! Original submission here

Also available on GameJolt

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Very fun.

Really fun once you get the hang of it! Wish there were more levels and characters tho

won't let me fucking lean at all.

The game seems fun in concept.
But the physics feels unreliable. It always feels like you're teetering over the edge of the map to avoid self-destruction, or you're waiting to self-correct. Great for chaotic gameplay! But I feel that it can be more chaotic!! Like adding more pivots for each segment added to really make everything loopy!

Graphics are great.
Music also fits for the tone of the game too.

Hmm, I certainly like the concept behind this game, being a very simple fighting game that still allows for some tricky mindgames, similar to Divekick, Footsies, Nidhogg and so on. I also find the general presentation and construction of the game to be impressive because of how juicy and lively it is, even more so with it being a game jam game. And indeed, I did have a bit of fun battling the AI.

But while it has the right ideas, the execution left me a bit underwhelmed. Just something about the way you've setup the physics for the characters made it feel really unsatisfying: the way the characters leaned back and forth felt so awkward and weirdly delayed/unresponsive. I can't put my finger on exactly what it was, but it just didn't feel good to me. Also, while I do like how simple it was, I couldn't help but wish there was something else to the gameplay, like maybe an extra set of buttons to manage upper-body leaning, or maybe special moves like a dash forward or feint backward to add some high-commitment gambles.

Something to note is that I did play it from a single-player perspective, so I'll admit that maybe I didn't see the game in its top form, so to speak, since I'm sure a human opponent would offer more interesting strategies to contend with.

Credits & Info

Views
21,140
Faves:
112
Votes
339
Score
3.78 / 5.00

Uploaded
Sep 5, 2024
6:49 PM EDT