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Graveyard Shift Online Demo Edition

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Like the game? Get it here! https://teenysoftgames.itch.io/graveyard-shift


Watch the attract mode for quick information on how to play!


Controls -


WASD or Arrow Keys - Move the player around the grid.

Spacebar or C - Hold while moving to push tiles!


How to Play -


The object of the game is to push numbered tiles around the grid, and into correspondingly marked spaces. If the numbers all match and every marked space is filled, the player scores, and if the numbers don't match, the player has to start all over again.


When tiles are pushed, they alternate between standing upright and laying down. An upright tile behaves like a wall, blocking most things (including the player) from passing through, while a flat tile can be passed over freely. When a falling tile lands on something, it squashes whatever it fell onto. If a tile gets squashed, a new number is produced.


Impeding the player's progress are enemies: Devils, which can be squashed, and Gargoyles, which can't be. There's also the Ghost, which will change the number on tiles it touches and can teleport the player. Fireballs also appear from time to time, and are also launched by Devils periodically. Colliding with any hazard other than the Ghost, getting squashed, or being thrown off of the grid will cost the player a life. When all lives are gone, it's game-over.

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Hmm, pretty interesting arcade game! Certainly makes a great first impression with its very authentic retro-arcade presentation: I do love me a classic attract/demo mode to learn about the game, and this delivered!

I do think this has a lot of potential from some fun times, what with its deeper potential strategies involving squashing enemies with tiles or combining them to form the numbers you need...but I will admit that I had a rough time getting into this! My feedback would be thus:

*I found it odd that you need to hold a button to push a tile instead of just naturally walking into it: just felt really awkward and unnecessary, what with the game not making the character sprite look any different when its in pushing mode, and while not holding push mode lets you go over flat tiles, wall tiles still block you, so it can be weirdly inconsistent despite seemingly allowing more freedom.

*Maybe I'm missing something or just being unlucky, but I felt like I was getting screwed over by tiles constantly spawning on the edges of the screen where I can't do anything with them except push them over the edge since, to my knowledge, we don't have a way to pull them in.

*I can't figure out how the math works when you combine tiles: I thought I had it at first, but then I started to get unexpected results that just seemed to make no sense. Maybe the order in which you combine them makes a difference as well? Without being able to rely on that mechanic, I gave up and it again felt like randomness screwed me over since there were times I just couldn't find the number I needed to complete anything.

*I don't understand the time limit as it feels very short and doesn't seem to refresh when I complete matches? Feels like you can barely get anything started, especially due to the aforementioned annoyance regarding so many tiles being spawned in areas where you can't use them, never mind waiting for tiles with good numbers to finally show up.

*Dying is a bit of a bummer in the way it resets the whole board instead of letting you continue where you left off: sucks to be so close to finishing a match and then having to start from scratch while time ticks away.

So yeah, I tried to love this one, but confusion and frustration were unfortunately in high supply here! There's definitely something in here, but I'm just having a tough time understanding it: hopefully this can provide some insight for the final version!

captainfailmore responds:

Thanks for the in-depth feedback! I'll reply to a few things here, since I didn't leave much information on the page and it might have helped if I did.

Something that I did a poor job of communicating is that the time limit is something that only exists in the demo, and you aren't the first person to remark that it's a little too short. In the full game, the time limit doesn't exist at all. It's hard to make a good first impression if you can't even figure the game out before it sends you back to the title screen, so I'll probably amend that when I update it next.

Combining numbers works like this: If the number you squash is lower than the number you're pushing, it subtracts. If it's equal or greater, it adds, rolling over past four. The only exception to this is two fours, which gives you a one. It's weird, but you basically have the opportunity to make whatever numbers you need, even if all you have are a bunch of tiles with just one single number.

Tiles replenish once they're below a certain quantity on the field, so shoving tiles you can't use over the edge is the right move. You can use those to get rid of gargoyles, too - that's not hugely relevant early in the game, though. Markers appear on the map's edge frequently enough for edge tiles to not be completely useless, too, but that isn't going to be readily apparent within the demo's short time span.

I've actually considered having the board populate with random tiles after you lose a life, since waiting for them to replenish creates a bit of a lull. On the one hand, I like giving the player a breather, but on the other hand, dying later in the game can be really punishing, since it takes a while for the game to pick up steam again. I'll probably revisit this idea when I can get around to updating again.

Thanks again for your constructive feedback and for giving the game a fair shake, I really do appreciate that.

AMAZING GAME, but what a short ass demo

kinda hard

skill based gambling, would recommend

Top notch , Can't wait to see it in full release.

captainfailmore responds:

Glad you enjoyed! The full version is here: https://teenysoftgames.itch.io/graveyard-shift

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Uploaded
Dec 4, 2024
8:11 AM EST
Software
  • Godot Engine