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Response to: Best of December 2025! Posted January 14th, 2026 in NG News

At 1/14/26 10:46 AM, TomFulp wrote:Your votes are in and the Best of December have been determined!

Top Six Movies ($100 each + $200 for best Original)

https://www.newgrounds.com/portal/view/1010944
https://www.newgrounds.com/portal/view/1009986
https://www.newgrounds.com/portal/view/1009751
https://www.newgrounds.com/portal/view/1010018
https://www.newgrounds.com/portal/view/1010049
https://www.newgrounds.com/portal/view/1009130

The top movie based on original material and winner of $300 total is PUNCH PUNCH. Congrats @Speedo!

Thank you @matt-likes-swords for the $100 sponsorship. Play Matt’s games on Steam!

Top Seven Games ($100 each + $200 for best Original)

https://www.newgrounds.com/portal/view/1008415
https://www.newgrounds.com/portal/view/1012209
https://www.newgrounds.com/portal/view/1010203
https://www.newgrounds.com/portal/view/1011588
https://www.newgrounds.com/portal/view/1009857
https://www.newgrounds.com/portal/view/1009761
https://www.newgrounds.com/portal/view/1008522

The top game based on original material and winner of $300 total is Pajama Girl. Congrats @Emizip and team!

@FuturecopLGF made a Best Games of December post, including a video with game feedback!

Thank you @MassiveMonster for the $200 sponsorship. Play Cult of the Lamb!

Thank you @PuffballsUnited for the $100 sponsorship. Play Among Us!

Top Five Music ($100 each + $100 for best Original)

https://www.newgrounds.com/audio/listen/1502971
https://www.newgrounds.com/audio/listen/1502631
https://www.newgrounds.com/audio/listen/1495787
https://www.newgrounds.com/audio/listen/1500785
https://www.newgrounds.com/audio/listen/1500003

The top song based on original material and winner of $200 total is PPF Christmas BGM. Congrats @Speedo!

Thank you @RobTop for the $500 sponsorship. Play Geometry Dash!

Top Five Art ($100 for First Place, $50 each for 2nd-3rd)

https://www.newgrounds.com/art/view/hushpuppe/wyrm-knight
https://www.newgrounds.com/art/view/infestedpear/pomni
https://www.newgrounds.com/art/view/krinkels/rage
https://www.newgrounds.com/art/view/evilsk8r/fnf-five-years-yay
https://www.newgrounds.com/art/view/infestedpear/i-was-born-to-eat-ramen

The top art and winner of $100 total is Wyrm Knight. Congrats @HushPuppE!

Thank you @53xy83457 and @River for boosting our art prizes this month!

Runner-Up Movies

7. Misspelled [DELTARUNE Pixel Animation]
8. Catching Up - Episode 2: Mary Jane
9. POV: Squishy Joe offers you a glass of warm milk
10. Salem & Squid: Clown Job
11. OneyPlays Animated: Chris meets Matt Groening
12. HOT TO GO (no audio)
13. TANKMEN NG 30TH ANNIVERSARY
14. BABE ALERT: FINE ART
15. Bali Hit Combo
16. Night of the Boozeless Beasts
17. My Greedy Friend
18. There Will Be Sunnier Days | Wtbs Ep. 4
19. A TANGLEWHIP XMAS
20. Feathered Friends
21. DOGTOOTH #0

Runner-Up Games

8. Santa's Alien Intervention
9. Resident Evil Ebola 7
10. Scrapli
11. The Homestuck Art Collab
12. BLASTCAT
13. The Loopler - Jam Version
14. Slugg Dogg Adventures
15. RAGE GAME!
16. Applico's School
17. IDENTI-NET
18. Cube Burst 3D
19. Skeledaddler!
20. WinDan

Runner-Up Audio

6. Krima (Tankmas ADVENTure 2025)
7. Welcome To Blithe Street Theme (Instrumental)
8. [TankmasADVENTure2025] warm light
9. Frutiger Christmas
10. last train to utopia
11. Tis the Season ft. Teravex (Tankmas 2025)
12. wake (up)
13. Xmas special 2025
14. 2025
15. Creo - Ripples to Waves
16. Geoplex - Afterburn
17. #1REALFRSTL Introducing Inconito
18. THE PROCESS
19. Sharks - Stargazer
20. ~ Frostheart ~ (Tankmas 2025)

Runner-Up Art

6. Spider-Man
7. Ashley Graham
8. Baby Gromit Fridge Run
9. THE SEGA SONIC
10. Teto SynthV outfit
11. 1840
12. Showdown
13. Knight Skull
14. Friends who Smile
15. leena fan sculpt fig
16. Readin n Gamin
17. The Fortress Of Solitude
18. He raised those boys right
19. Her name is Layla
20. Undead lock

More highlights below!


Hey @TomFulp, I wrote a post reviewing every art nominee of this month, if you'd like to link to it like you do with FuturecopLGF's games one:


https://ferstofus.newgrounds.com/news/post/1595307

Response to: Best of October 2025! Posted November 14th, 2025 in NG News

At 11/14/25 11:09 AM, TomFulp wrote:Collabs and Events Roundup

TheExtreamH organized the PlayStation Collab.

Kolumbo organized the NGTV Halloween Special.

LegolaSS organized Hexoween.

Suoiresnu organized Art Folk Magazine.

Pjorg organized the infamous Newgrounds Zeen.

Whimsical-wife hosted the Pico Dress Up Collab.

EmsDeLaRoZ organized the Ice Cream Collab.

Ostan5000 organized the NG Movie Theater Collab.

RedWonder8 organized the Evangelion 30th Anniversary Art Collab.

AhWham organized Shrieks and Screams 3.

99poly organized REDUCE REUSE RECYCLE.

AndrewCro organized the NGAP Terraria Remix Collab.

Dasam0 organized the Pony Art Collab.

EwanDoggieNG organized the Cat Art Collab.

Anamonator organized the Super Mario Bros 40th Anniversary Art Collab.

Burlapsackedbag hosted the Villaingrounds Art Challenge.

Skoops hosted the Witchtober Art Prompts.

PsychoGoldfish hosted Assetober.

Kindlsticks hosted the Spooktress Art Challenge.

Graeme hosted the Underboard Art Contest, check out the winners!

Closing Thoughts

October was our annual Halloween Spooktacular! Thank you everyone who got into the spirit and made something spooky for the occasion.

One interesting and polarizing piece of media this month was the Newgrounds Zeen, a throwback to times when there was more “tough love” on NG. I’ll admit I laughed at a lot of it but also felt discomfort about it. While plenty of us have been motivated by harsh critiques, I hope NG can strike a balance between not being mean and not being toxicly-positive.

Internal overhauls continue and the admin page we use to manage the big front page box got updated with some new capabilities.

Other News

Larrynachos is organizing Tankmas 2025 and KingCrowned is organizing Sketch Collab 2025, two big community projects that could use some top talent.

There are other events on the Calendar so please give that a look.

Spooktacular winners are up next!


Great month! There were so many collabs we could have a collab of collabs.

Response to: Want a formal Art Critique? Posted October 8th, 2025 in Art

At 12/16/23 12:10 AM, Ferstofus wrote:Hi, I've been dabbing into the theory of art critiquing and I'd like to offer it for those interested! I'm just a hobbyist but I read about it and I've been doing it for a while now (here are some examples from my stream). First come first served, just post your art here or a link to it and I'll reply with a critique! One art per post please, wait for me to get to you before asking for another.

I think this is different enough from a mere review since I'll be calling it successful/unsuccessful in the end instead of giving a score and I'll go through a process, here are some details:


By the way, if you want you can tell me what was your creative vision for the piece, basically your goal, plan, wish, the message you wanted to convey, etc; then I can just skip the Interpretation and use that instead, notably useful for things like references or fanart of stuff I might not know about so I'll need to do less research.

Also feel free to make me any questions! Thank you for reading this and make yourself at home!


Hey. This is an old thread and I just wanted to "close it" in case someone ever would wanna ask for a new critique. And I don't want to close it just because it's old actually, in fact I DMed the people I owned a critique about this, but I learned that I was doing Feldman's method sligthly wrong and I want to continue this in a new thread I'll create later. Specifically, I was not considering the principles of art in the analysis and I was using a romanticist interpretation instead of a more cognitive one.


Anyway, I also wanted to tell @EmsDeLaRoZ , @vlsrb , @MetalSlayer69 , @OnceHere , @BroSkullEmoji , @NecroNovaNG , @ZombieGhost and @BoiledMilkz that the critiques I gave weren't too bad, regardless, I still think, they just weren't Feldman's method properly.


Yeah, this is more of an apology and correction on the theory, I guess. Watch out for a future thread if you liked this one.

Response to: Mid-Year Online Safety Update Posted July 30th, 2025 in NG News

At 7/30/25 06:25 PM, ChazDude wrote:I can only hope that one day these laws will end up being as successful as Prohibition.

That is to say completely unsuccessful.


When it comes to Prohibition: you cut a hydra's head, you only make it two!

Response to: Mid-Year Online Safety Update Posted July 30th, 2025 in NG News

At 7/30/25 06:14 PM, Aalasteir wrote:
At 7/30/25 05:52 PM, CappyCatII wrote:
At 7/30/25 05:42 PM, Aalasteir wrote:
At 7/30/25 05:34 PM, Ferstofus wrote:At least some kids won't be traumatized.

Oh yeah, because school is the safest place in the world, right? Nothing bad ever happened at school, or at home, or outside. No one ever got traumatized at school. But at least they’re not going to go online and see something bad on a screen. God forbid. Think of the kids. I remember being a kid, school traumatized me. The Internet did not.
"At least some kids wouldn’t be traumatized." Don’t give me this shit.

Okay Aalasteir, I am sorry this is upsetting you, but please take a moment to compose yourself.

Yes, you're right I will compose myself.
At 7/30/25 05:55 PM, Ferstofus wrote:
At 7/30/25 05:50 PM, Aalasteir wrote:
Please excuse me, @Ferstofus were you being sarcastic?


I...I thought a few kids not seeing something disturbing was a little silver lining in this mess. Obviously the execution seems terrible. I guess I wasn't being sarcastic, sorry


Thank you, it's all cool. I'm grateful that we agree this tyranny is terrible, I appreciate you being patient with me.
I respect you, Ferstofus. I made a response that was harsh, and it was not meant to be combative.
My message should have been communicated in good faith.
I was angry about this whole ordeal, and it wasn’t directed at you. I'm sorry.

It’s true that it would be better if I stayed more positive, and showed more we really should stand together!
Because we should.


We should.

Response to: Mid-Year Online Safety Update Posted July 30th, 2025 in NG News

At 7/30/25 06:06 PM, Simoes1000 wrote:
At 7/30/25 05:42 PM, Aalasteir wrote:
At 7/30/25 05:34 PM, Ferstofus wrote:At least some kids won't be traumatized.

Oh yeah, because school is the safest place in the world, right? Nothing bad ever happened at school, or at home, or outside. No one ever got traumatized at school. But at least they’re not going to go online and see something bad on a screen. God forbid. Think of the kids. I remember being a kid, school traumatized me. The Internet did not.
"At least some kids wouldn’t be traumatized." Don’t give me this shit.

I agree. After 5th grade, I went through several moments at school that bothered me a lot and I don't feel the same way when I'm on the internet.


I'm sorry to hear that. About you too, @Aalasteir

Response to: Mid-Year Online Safety Update Posted July 30th, 2025 in NG News

At 7/30/25 05:50 PM, Aalasteir wrote:
At 7/30/25 05:46 PM, xeiavica wrote:
At 7/30/25 05:42 PM, Aalasteir wrote:
At 7/30/25 05:34 PM, Ferstofus wrote:At least some kids won't be traumatized.

Oh yeah, because school is the safest place in the world, right? Nothing bad ever happened at school, or at home, or outside. No one ever got traumatized at school. But at least they’re not going to go online and see something bad on a screen. God forbid. Think of the kids. I remember being a kid, school traumatized me. The Internet did not.
"At least some kids wouldn’t be traumatized." Don’t give me this shit.
He was being sarcastic.

Yes, I could be wrong and I had misunderstood that.

Please excuse me, @Ferstofus were you being sarcastic?


I...I thought a few kids not seeing something disturbing was a little silver lining in this mess. Obviously the execution seems terrible. I guess I wasn't being sarcastic, sorry

Response to: Mid-Year Online Safety Update Posted July 30th, 2025 in NG News

At least some kids won't be traumatized.

Response to: Controller Mapping for Flash Games! Posted May 12th, 2025 in NG News

At 5/12/25 11:57 AM, TomFulp wrote:@PsychoGoldfish just rolled out an exciting new feature for Flash fanatics:

Controller Mapping!

Traditional Flash games never had gamepad support but now that games are running via Ruffle, we are able to interface with them directly using our own controller mapping.

We store mapping data for each game individually so there’s a long road ahead, however you can try these games with a gamepad to demo the feature:

https://www.newgrounds.com/portal/view/59593
https://www.newgrounds.com/portal/view/581168
https://www.newgrounds.com/portal/view/301341
https://www.newgrounds.com/portal/view/529992
https://www.newgrounds.com/portal/view/511754
https://www.newgrounds.com/portal/view/586756
https://www.newgrounds.com/portal/view/399956
https://www.newgrounds.com/portal/view/555072
https://www.newgrounds.com/portal/view/347399
https://www.newgrounds.com/portal/view/254456
https://www.newgrounds.com/portal/view/587787
https://www.newgrounds.com/portal/view/484931
https://www.newgrounds.com/portal/view/493665
https://www.newgrounds.com/portal/view/580355
https://www.newgrounds.com/portal/view/512407
https://www.newgrounds.com/portal/view/552005
https://www.newgrounds.com/portal/view/429765
https://www.newgrounds.com/portal/view/535370
https://www.newgrounds.com/portal/view/381115

Supporters have the ability to set up their own controller mapping on a per-game basis, in cases where we haven’t set a default or you want to change from the default. We made this a Supporter feature because it’s a niche feature and NG needs more Supporters, however if you have accessibility needs that require this feature, please message me about it.

If a Flash game already has controller mapping, you will see a note in the info box under the tags, with a link to view the existing mapping (or create your own if you’re a Supporter).

Flash devs can add mapping to their existing games, which would be a huge help! You’ll find the mapping option on your Project Details page, under your SWF file in the same area as the Ruffle Emulation toggle. If you want to really get wild, you could also make your title screens and menus controller friendly, since a lot of those will still depend on a mouse. If you do update your game with mapping, share a link in this thread!

To kick things off, anyone can help right in this thread! Reply with a link to a Flash game you like that doesn’t have controller mapping and include a list of how you would map the controls. We’ll use an Xbox controller as the template for button names.


For example, here’s how I would explain the Alien Hominid mapping:

Left Stick - Arrow Keys - Move
D-Pad - Arrow Keys - Move
X Button - A Key - Shoot
A Button - S Key - Jump

We’ll start mapping games based on your replies and once we create a new moderator type, we’ll invite some of you to come aboard as mapping mods! In the meantime, staff and existing Portal Mods have access to add mapping.

Note: If a game doesn’t have a “Ruffle” loader at the start, it is likely an HTML5 game and this feature does not apply.

If your favorite Flash game isn’t currently running via Ruffle, you can help test and report on it in the Ruffle Testing / Flash Preservation Crew.

Future splash: We're not done adding new ways to play Flash games!


Good job, you guys! Now I just need controller support for my life.

Response to: How to adapt story dialogue for a comic? Posted April 23rd, 2024 in Writing

I'd ask the artist to make a storyboard freely interpreting the written story to turn the narration into visuals (dialogue nuances included), then have a revision in case anything strayed too far from your creative vision

Response to: Want a formal Art Critique? Posted February 23rd, 2024 in Art

At 12/18/23 12:42 PM, BoiledMilkz wrote:Yeah, I have some art!

https://www.newgrounds.com/art/view/boiledmilkz/xj-9
https://www.newgrounds.com/art/view/boiledmilkz/the-weird-world-of-na
https://www.newgrounds.com/art/view/boiledmilkz/betty
https://www.newgrounds.com/art/view/boiledmilkz/abigail-and-pico-stickers

I just made them for fun.


Since I asked for one art per post I'll just critique the first one and leave the other ones for a later opportunity. Also gonna be trying to make less of a wall of text this time.


Description


It's Jenny from My Life as a Teenage Robot. There're some simpler sketches of her around the picture and a more detailed drawing in the middle. She's smiling, lifting her left foot and giving out a peace sign, the sketches around are varying in expression between angry and surprised. There are some stripes on the background.


Analysis


For Color the predominance of shades of blue and lilac call my attention. Lines of a regular thickness on the center Jenny and a bit thicker ones on the sketches, in general absence of sharp angles (except on center Jenny's hair). Mostly convex Shapes, with a predominance of straightness on them + roundness to a lesser degree. Mostly roundish or cilindrical Forms, maybe some flatness for the hair. Nothing too crazy for Space, mostly used between the limbs and protrusions. I don't think I see Textures, maybe a small cross-shaped concave one for the belly button. I don't think I see use of Value.


Interpretation


If you just made it for fun...not sure this step makes sense. I wouldn't consider something done for fun has necessarily a goal or vision behind besides fun for fun's sake. The final judgement shall be "Not Applicable", but I'll still do the next step and look into the principles of art because there might still be something worth saying there.


"Judgement"


What I see most strongly is a bit of Movement on the hair's Shapes and Forms (+ Color is not disturbing it), Unity through repetition of the shades of Colors on the background with the Jennies and also the small Jennies repeating (Lines, Shapes, Color, Space), Variety on the small Jennies' expressions, Contrast on the Colors of the background and some between the Jennies expressions (Lines, Shapes), Emphasis on the center Jenny due to its size and placement (Shapes, Forms) with the help of a little Contrast with the bg, there's Balance for the most of the picture and Proportion is noticeable between the small Jennies and the bigger one (Shapes, Forms) + some humanoid-ish limb proportions on Jennies (Shapes, Forms).


Final Judgement: N/A.


I guess there's nothing to worry about if you do things for fun (figures).

Response to: Want a formal Art Critique? Posted February 12th, 2024 in Art

At 2/12/24 12:02 AM, Frontlined-Backend wrote:I should ask for a critique so I can draw a charecter with glazed over eyes drooling and occasionally twitching as the text scrolls in the background


Maybe I could make them shorter

Response to: Want a formal Art Critique? Posted February 10th, 2024 in Art

At 1/15/24 10:03 PM, RKarlto wrote:Oh I fucked up, these critiques are for single pieces of artwork, nvm!


Friend, after some consideration and some critiques I did the other day, I was thinking: perhaps I can critique your book and just have in the interpretation the differences between that and a single piece of art. I have no idea if Feldman would approve of this, but it seems to me like such a small thing that I'm willing to take a shot at it and see what happens (though I'd go less in depth on each page, since there's the work of thinking on them all as a whole).


Bottom line is, I'll still give you a critique when I get to your would-be spot.

Response to: Want a formal Art Critique? Posted February 10th, 2024 in Art

At 12/17/23 11:37 AM, ZombieGhost wrote:https://www.newgrounds.com/art/view/zombieghost/the-skull-of-a-king

I am curious of your take on this one.


Description


I see a white woman sideways, she has blond wavy hair and wears a strapless dress and a cloth choker while holding a skull directly in front of her face with her right arm, she's staring at its front. She is expressionless and also has red lipstick applied on her lips. I can notice the shape of the woman's nipple through the dress. The skull is missing its jaw and seems to be either deformed or bear some hole or damage on the upper-back part of it. The background is a bare purple.


Analysis


Points: I see a discreet white one isolated on the background to the left side of the picture and a black one on the bottom part of the skull near some lines.


Lines: All of them are black and have a sort of granulated feel/details to them, makes me think this is a pixelart made in MSPaint, for example. There's mostly regularity to their moderate thickness (except for some on an under part the skull which get thinner) and a frequent use of curvature, straighter lines are present on the woman's arms, hand, shoulder and parts of the face, eye and hair; there are edges on the tips of her hair and use of discontinuity on the skull, the base of the locks of the woman's hair, her shoulder, the side of the breast and on details of the woman's ear.


Shapes: I see long vertical ones for the woman's arms; pronounced, round and mound-like ones for her breast (+ a slight protrusion for the nipple), a round top with slightly sprawling and prolonged ones for the hair, curved ones for elements of the face (eye, nose, mouth, ear) whislt maintaining identifiable shapes of those, protruding shapes for the fingers and proper skull shapes for the skull and their traits respecting things like the maxilla and the orbital cavities (but with the hole/damage, as said before). Also, there's some noticeable curvature on the shape of the woman's torso at the back near the waist.


Forms: Something spherical-ish and bag-like for the breast, cilindrical-like for the arms, again curvature for the waist (some unique shapes and forms there), very identifiable forms on the skull considering the cavities and a degree of respect for anatomy again, some slightly flattish ones on the woman's face and some small detailed and curved forms on the ears. Also small protuberance for the nipple again but now in 3D made with the small stretching line that gives it some depth.


Space: Tight uses on many small crevices and parts in proximity, like between the torso and breast, torso and arm, the hand and the skull, the woman's hair and her neck, etc; a moderate use between the woman's head and the skull she's holding and other than that it's basically expansive reaching for the background and the limits of the picture.


Textures: Slight folds on the dress, something a little bit glimmery on the lipstick, minute ondulations on the insides of the ear and a little bit of something slightly rough or damaged on the underside of the skull produced with the line thickness variety, as I see it.


Color: A lot of purple, on the background and with a darker shade on the dress and the choker; different shades of white for the woman's skin, eyes and the skull, some grey for some cavities of the skull, red for the lipstick, shades of yellow for her hair. I believe the woman's iris is also yellow. Also to me the colors in general have some strong saturation.


Value: There's a pretty noticeable duality of illuminated and shady parts on the woman's chest, arms, face and front part of the hair; IMO they generally seem to point to a light source above the skull and slightly to the right. There's some shadiness inside some of the skulls' cavities. All are mild shades and brigthness, I don't see anything flashy or extremely dark.


Interpretation


Considering my description and analysis, the art's title, tags, my personal research and other factors, this critique's interpretation shall be of a creative vision which involved the idea of: a witch contemplating the skull of a deceased king. Everything that's not an article or preposition on the words after the colon will be key concepts I'll be thinking on for the judgement.


Judgement


Movement: I see a little on the wavy hair through Lines and Shapes, some on the woman's arms and chest through Value (+ Lines and Shapes), maybe a bit on her waist with the unique shape and apart from some minute other parts, that's mostly it. I don't see that helping the vision too much, at most on the chest there's the breast, which is an identifiable trait of a biological woman's morphology and witches are popularly depicted as women, but I don't think that's enough (not all women are witches, etc).


Unity/Variety: Repetition on the "granulated" nature of the Lines, repetition and continuity on the use of purple, variety on Shapes, Forms, Lines, Textures and Point on the skull (+ the shade of the white), variety on the shapes, forms and textures of elements of the woman's face (+ Color specifically for her lips), variety on the Space between the woman and the skull, among many other examples of unity and variety. I believe the eyes and mouth of the woman and the distance between her and the skull help convey a state of contemplation in regards to her, also the variety on the skull naturally communicate that we are seeing one, and skulls are a classic symbol of death and decease.


Contrast: Some of it through juxtaposition of the shades of the lighters Colors (white and yellow) and the purple, some on the Shapes and Forms of the woman's face and the skull (with help from the Space in-between), and there are other cases but those are the stronger ones to me. Through the skull x face duality, again I see conveyed the ideas of contemplation, a skull and decease.


Emphasis: I see it on the general area between the skull and the woman's face, achieved through Space and with help from contrast and the elements mentioned there (Shapes, Forms, Space). Again, contemplation, skull and decease.


Balance: Things seem to be in general in equilibrium to me and I see some slight tension from the woman's arm lifting the skull (through the Shapes of her wrist and hand), maybe also a bit of tension on a curlier strand of her hair (Shape, Form). Being the tension so close to the skull (and apparently being caused by it) IMO that conveys ideas of a skull and decease again.


Proportion: Putting things in broad scales I'd have the background for the biggest element in the piece; smaller than that would be the woman's torso; then her hair and arm; then the breast, skull and face; then her choker and hand; and smallest her eye, nose, mouth, ear and minutiae throughout the picture. I don't see anything with very unique dimensions worth mentioning on its own. I also don't see anything aligned with the vision through proportion (this time the skull and face are sharing a scale with the breast and I don't see all three communicating together any particular thing).


Final Judgement: Unsuccessful.


I've found nothing for the ideas of a king or a witch. Since we have a woman here, I tried to look for signs/messages of an atypical witch, but found nothing solid without sheer speculation. During the interpretation I also tried to look for things like humor, irony, secrecy or discretion but, again, nothing that I believe to have a basis for argument, either for a king or a witch (there's the "obscure" tag, but I saw that more as an idea for a broader context of witches and/or handling skulls/bones rather than the woman being a witch trying to hide from someone. Idk).


With that said, by the way, just in case, don't you feel like there's need for stereotypes, IMO commendable are artists who find interesting ways to circumvent the communication necessities in order to achieve their vision (e.g. visual implicity, rather than verbal). Unless you want to portray or use a stereotype, then go nuts, but anyway.


Also, sorry this critique took so long, time management failure on my part :x

Response to: What game music are you bopping to? Posted January 28th, 2024 in Video Games

I was listening to One Winged Angel and Sasha's Theme from AW Dual Strike some time before that

Response to: Want a formal Art Critique? Posted January 15th, 2024 in Art

At 1/15/24 10:03 PM, RKarlto wrote:Oh I fucked up, these critiques are for single pieces of artwork, nvm!


Well uh, yeah, basically. I've never studied methods for critiquing books, so I'd need to learn a bit about that first.

Response to: Want a formal Art Critique? Posted January 15th, 2024 in Art

At 12/16/23 12:35 PM, NecroNovaNG wrote:Art Portal Link: Ziker [Main Character No. 1]


For this, I will critique the piece on the art portal.


Description


I see some sort of pink character in a flag-like background. They have a pair of spikes on their head, pigtails, are wearing some sort of armor and boots and offer a light smile. They have a "z" on their right forearm. There are some words above and bellow them apparently refering to their name and title, also some letters to the left (the author's signature, I interpret); due to the words, I shall refer to the character as "Ziker" from now on.


Analysis


Points: I see only a light green one at the upper right part of the background. Gramatically, I'd say there is a colon and a period among the words, but I won't be considering those as points visually since I can dicern their shapes (squares).


Lines: Notably thick black lines are used throughout most of Ziker, exception being the "z". There's a varied presence of curvature, straightness and edges and a roughly regular thickness for most in her, some thinner straight ones for the "z". Notably, some lines have a serrated or granulated appearance that makes me believe this is pixel art. The characters of the letters use a font with variety in the thickness and on curvature/straightness/edges and are also mostly black (exception being the green author's signature) and are notably pixel art to me.


Shapes: There is some sort of curvy cross on the flag and wavy shapes at the top and bottom. For Ziker, I see many circles and rectangles, shapes with edges and straight sides for the spikes and boots, a square-ish torso, pretty curvy shapes with sharp edges for the pigtails, some stripes and lastly the humanoid shape combo of head + limbs + torso when talking about her silhouette as a whole.


Forms: I see some slightly conical ones on her left boot and puffy ones on the pigtails, I believe something cylindrical on the forearms and specially on the legs and I think that's it, it's really hard for me to make out more than that solidly.


Space: Tight use between the base of her pigtails and between her spikes and shoulders, a little bit more generous between her arms and torso and between her two legs and after that it's just expansive around her considering the picture's composition. Also tight uses among many of the letters and some more generous ones between words.


Textures: I only see a folded one on her crotch (I've used the words "serrated" and "granulated" for the lines but I'm considering that aspects of them and their style and not textures).


Color: Notable use of shades of pink for Ziker and the upper and bottom parts of the background (I'm going to say...barbie pink for Ziker and...two different magentas for the bg parts?) plus white for many parts of Ziker, a beige for her face, some light green for the cross and a blue for the rest of the background. More specifically, Ziker's limbs are white, plus her head, the pigtails' base, stripes on her armor chest plate and boots; the rest, spikes, the pigtails themselves, some details on her arms and the rest of her armor and boots, are pink.


Value: I don't think I see any use of it whatsoever, no shadows or discernible illumination, etc.


Interpretation


Instead of interpreting, I'll use what you gave me, will be thinking on key ideas of a "robotic warrior", "potential for greatness, but cant easily control it due to her naïve nature" and "simple like Mega Man, but also complex like Beck". The rest that you told me is more like stuff that'd use if I was interpreting, I believe.


Judgement


Movement: I see it by far on the curviness of the cross and waviness of the upper and lower parts of the background. Some on the spikes, some on the pigtails and maybe a tiny bit on Ziker's arms and legs. The forearms specifically either seem to be contained inside, or are as thick as some sort of forearm guards to me, a vambrace maybe, which was used by warriors in history so I suppose we could tie that to the vision (for something robotic, that's maybe anachronic if they're contained inside, but could tie to an android if that's downright Ziker's own forearms), also Megaman's classic design seem to always portray him with some forearm guards with not many details so I'll say that's also helping with that part of the vision. Also, to me "potential for greatness" is something so multifaceted that can manifest in so many ways that I think any small sign of aptitute or capacity could convey it?... That means the forearms guard and their use in, let's say combat, as well.


Unity: I see it easily on the regularity of the Lines' thickness, on the recurrent straightness on Lines and Shapes, on the continuity and repetition of Colors (pink and white specially) and on the wavy Shapes on the background. Variety on the pigtails Shapes and Forms, on the beige and green for Colors, on the placement and Lines' thickness of the "z" and on that one isolated point I suppose (+ a tad on discontinued Lines on Ziker's face + discontinuity on her shoulders' Shapes). They display lesser Unity to me in comparison but there's repetition on the forearm guards and the details close to them, so I'd say that's helping the vision with the same argument as before (+ to me the shoulders communicate a bit of an attachable property of her joints, robot stuff without the previous doubt for the guards). Perhaps more interestingly, the effect from Colors seem to mimic's Megaman's design in regards to the simplicity/limitation on the ammount of them, so I see it working for that side of the vision in this way now. Also, again lesser stuff IMO, but I see some small Unity between the spikes, stripes and the pink details near the forearms, again repetition on their Shapes; which are in addition points of Variety to me (unique Shapes for the stripes and spikes, contrasting Color breaking white's continuity for the details) that add more complexity to Ziker's design than Megaman's: I will say that's thus helping the vision, still not as loaded as how I see Beck's design but that's the point, right? One more thing, there's the font repetition/pattern on the words (Color and Lines) and since Ziker's title is "The Pink Armoured Girl" I believe that communicates at least some degree of innocence/naivety/purity tied to youth (at least for western culture today, Freud would disagree I think).


Contrast: I see some between the curvy Shapes of the background and the straightness on Lines for the words, but stronger on the white x pink duality. Also I think there's some on Ziker between circle Shapes and the edges around them. Among edges that contrast with the circles we have the forearm guards so what I said before goes here again (+ her shoulders and that stuff). Also the stuff about Megaman's design when it comes to Color. Also with the words there's the "Girl"-Naivety idea again.


Emphasis: On Ziker's face, because there's the unique beige for Color, the Contrast of the circular Shape with the spikes around also helping, it's at the center of the background cross Shape and the pigtails + face and their Variety are also near it. Of the ideas of the vision, I only see simplicity here (though even simpler than Megaman's to me).


Balance: I don't see any sort of tension or disequilibrium and neither that fact helping the vision somehow.


Proportion: I'll group things as the bg cross in a biggest scale; then the head, torso and boots; then pigtails, spikes and limbs; then smallest the shoulders, hands and letters. The cross' arms are also noticeable in length. The simple face grouped with the torso and boots that have some complexity (the stripes) help the Megaman-Beck idea for the vision, as I see it.


Final Judgement: Unsuccessful.


Because of the "cant easily control it" part. Everything else was conveyed, but I couldn't find anything for that; nothing that communicates a lack of control (for a control she'd gain with, say, experience), on her arms on otherwise. I pondered if just potential and naivety was enough, decided it's not. Don't get me wrong, lack of control can be showed in other works involving Ziker, but I don't see it in this one.

Response to: Want a formal Art Critique? Posted January 2nd, 2024 in Art

At 12/16/23 11:10 AM, BroSkullEmoji wrote:A bit of feedback and thoughts wouldn't hurt:

https://www.newgrounds.com/art/view/broskullemoji/0bssessed

The vision behind this piece is that I wanted to have a character that due to whatever cirucmstances, has a deep and destructive obsession for someone (hence the writing on the walls and the dagger). I didn't meant to make it super exagerated, abstract, or vent-art like; instead I was aiming for something along the lines of a shot in a movie or an album cover.

A few parts such as the white part of the eyes being black and the blood being more pink and saturated instead of a very deep red (like realistic blood would be) were actuallly intentional, for no specific reason, mainly appeal and/or uniqueness.

Either way, i'd appreciate your thoughts on this piece!


By the way, here are some notes that are more about technique that I wanted to give as feedback but I was running out of characters in the proper critique post (lol):


 I saw some misalignment between the lines of the blade and handle of the knife and how they should connect and I've found nothing that communicates intentionality on that.


 The space between the lady and the fuse box looks a bit unclear to me, somewhat conflicting with the use of forms for the box, I'm not sure if the box is flatter than the forms communicate and there's more space, or there's less space but it doesn't feel like the box is touching/pushing the lady or anything. At least that's how I'm seeing this.


 I believe shady parts on the lady's left arm are on an opposite direction than the light source would indicate and I'm thinking the knife handle should be casting a shadow on the lady's shirt with that angle in mind, or at least I've found no clear intentionality behind these choices.

Response to: Want a formal Art Critique? Posted January 2nd, 2024 in Art

At 12/16/23 11:10 AM, BroSkullEmoji wrote:https://www.newgrounds.com/art/view/broskullemoji/0bssessed


Description


I see a lady with a deranged face seated on the ground, holding a knife and sprayed with blood(?) on her face and left arm and with the words "LOVE ME BACK" written on a wall behind her, also apparently with blood or some other redish liquid. There's some sort of stylised logo on the bottom part of the picture and also a parental advisory warning/label. The lady and the words seem to be in some sort of alleyway and there's a fuse box (I think) on the one corner of the picture. Also the wall is degraded and bears graffiti.


Analysis


Points: I see clusters of white ones and of black ones on the ground, very light purple ones on the lady's left arm, white ones on the fuse box + on a pole to the right and on parts of the wall, many clusters of pink ones on the wall and on a wooden board on the ground some; and finally some light pink ones on some parts of the wall. Many of these seem to be accompanying effects of texture and/or value.


Lines: Extremely thick ones on the lady, specially on her pants, although there's also a great number of thinner ones on her as well. A lot of irregularity on the thickness, a lot of curvature and edges. Some straightness on body parts like the fingers, arms, legs and the skull's jaw on the logo. There's also use of thick lines with varied curvatures for the graffiti. Use of straight-ish lines meshed for some sort of texture effect on the right. There are other lines or line-like elements but I think I'll mention them in Texture, Value and maybe Forms instead.


Shapes: Humanoid shapes for the lady (limbs + torso + head), pointy shapes for the eyes and eyelashes, rectangular-esque for the fuse box and the pole (a very thin one for the pole), I'm counting the "LOVE ME BACK" letters as thick enough to call them mostly curvy lexical shapes, and there's the shape of a skull on the logo + many elongated shapes for tongues/tentacles + a head with a shape a little bit hexagonal + a spreading symmetrical shape behind. Also the knife has a shape serrated and claw-like. The logo seem to be encased inside a circular shape. Plus there's a rectangle for the warning/label and some smaller shapes near it, some quadrangular-esque, others more unique.


Forms: Greatest use of them on the lady by far, again something humanoid, tube-like forms for the limbs, fingers, mane-like for the hair and something flat for the blade of the knife + a tube form for the handle. Something a bit block-like for the fuse box and tube-like for the pole. Some thin, elongated and sinuous forms for the tentacles on the logo. Some flat forms for the wooden boards and, near them, something close to a cilinder or some unique form.


Space: Generous in general on the right side of the picture, tighter between the different parts of the lady's body and between the pole and some thing to the right (in some parts), something of a middle-ground space-wise for the space between her legs, some higher part between the pole and the thing, and maybe between the lady and the fuse box.


Textures: Many folds on the clothes, stitches on the pants, I think something coarse for the hair (also on the logo), blood stains on the face + left arm + the knife (which also has a metallic texture), a cracked and damaged surface on the wall, something dusty and/or stained + rusty on the fuse box, many splattered and dripping parts near the letters on the wall, something stained and something dirty on different parts of the ground, something woody and stained near the warning/label + rocky surfaces also around there, some specific fabric for the pants and shoes (I'll cautiously say wool...), something gem-like for one of the pendants, and finally something scrapped and something patterned for some lower parts of the wall. By the way, there's some splashy texture to the right on the pole and the thing near it that doesn't seem to fit well into their forms but in this case it seems to me to be intentional as some sort of filter/effect applied on top of many parts of the picture (considering the logo, the warning/label and (spoiler) the stated creative vision).


Color: Very strong on shades of purple, violet and lilac specially on the lady's clothes, hair, eyes, knife and on some other details, pink and red for the letters, gray for the wall and pole, some shades of brown or a reddish brown for the fuse box, a lower part of the wall and the wooden boards, I believe pink salt white for the lady's skin, maybe magnolia white for the rocks near the boards and some gray-ish blue for the ground (steel blue?). Plus some less saturated shades of blue, red, black and white on the logo.


Value: Effects of brightness and shadow seem to be juxtaposed on most parts of the picture, most shadows seem to indicate a source of light coming from the top right. Mostly mild lights and shadows, exception being an intense brigthness in the lady's iris.


Interpretation


I'll be using what you told me about your creative vision, thinking on "a deep and destructive obssession for someone", "a shot in a movie or an album cover" and "appeal and/or uniqueness".


Judgement


Movement: Only a bit on the extent of the legs I think and from the waviness on the hair. Maybe a tad bit also on the pole. I believe the clothing and hairstyle tie naturally to appeal/uniqueness as identifiable traits of the lady (although IMO everything that's not just stolen can be a source of apppeal/uniqueness...including the pole with e.g. the minutiae of the art style).


Unity: I see a lot of it from repetitions, continuity and proximity of areas of Colors derived from the hues of violet, red and blue. There is also a great deal of Variety from the Lines and their traits and the ammount of different Textures. Unity also on the logo and warning/label and how the circle and the rectangle Shapes' continuity seem to be respected. The proximity and repetition of the red stains on the lady's arm (+ face) and the knife convey to me ideas of violence and harm, that Color and Texture coupled with the Colors, Shapes and Textures on the wall communicate me a story about a destructive loving obssession.The warning mimics the ones found on many album covers and thus brings me that memory. Finally most of what I said here I see as appealing in some way.


Contrast: Specially between the lady and the words, with their Shapes, Textures and Colors. That makes me think on the obssession story again. Naturally they also tie to the identifiable traits of the lady and their appeal. Also there's some contrast with the juxtaposed use of black and white for the classic album cover warning, so also that.


Emphasis: I think mainly on the lady's face, with the intense brightness (Value) on her eyes, the edgy black Shapes for eyes and eyelashes and the variety in Textures of the hair closeby (+ the Lines and Shapes that constitute her expression and maybe the lighter Value and Color on her face in contrast to the darker Violet/Purple). The twitchy eye and manic expression I think help convey obssessive behaviour, which can also be appealing as an art of the horror genre, for example (and while I'm at it, the black eye could be appealing as an stylistic choice IMO).


Balance: I believe the tilted fuse box shows disequilibrium and there's maybe minute tensions in the limbs of the lady. The unstable state of the fuse box could be tied to the instability of an obssession I believe, kind of like a metaphor; and also the fuse box as an unique object in the art I believe adds, well...uniqueness.


Proportion: My scales here will be biggest for the wall, then the lady herself, then the fuse box and the pole, then her torso and legs, then her head, arms, knife, the boards and the words and smallest for the graffiti, her pendants and earring. I see the diversity in scales as producing some appeal but, other than that, nothing too close to the vision.


Final Judgement: Successful.


Also, I just realised I could just be calling her "Chelsea" at some point, eh, but anyway. Also, since many album covers are just images of all types, maybe that works always...

Response to: Want a formal Art Critique? Posted December 26th, 2023 in Art

At 12/26/23 02:52 AM, OnceHere wrote:My reply got posted early T^T


Well, considering this for your creative vision would've meant some differences in my critique, I won't redo it now but I'll say I saw some triads in the art but not sure about your chains of thoughts or death of the author, I'd have to reevaluate.


Also, taking this opportunity I'm just gonna address The Death of the Author concept real quick, what is the "real meaning" of the work is a semantic discussion, right? Whether the "real meaning" is the interpreted or intended one. I'm not getting into that here, I just interpret as part of my critique method (though in my case, unlike for someone just appreciating art, I believe I'm accountable for interpreting "badly" or making hermeneutic mistakes).

Response to: The Completionist Charity Fraud Posted December 25th, 2023 in Video Games

Now that's just sad

Response to: Want a formal Art Critique? Posted December 25th, 2023 in Art

At 12/16/23 06:19 AM, OnceHere wrote:https://www.newgrounds.com/art/view/oncehere/emanation

I'm curious :3


Description


I see a winged woman in side-view, she also has wings protruding from some sort of black Dolman dress she's wearing, the wings are also black. She has long, wavy hair and above her head some sort of elliptic structure with a dark ball at the center and some perpendicular details. The woman has pointy ears and is in a pose with her right hand forward and left hand back, she is also on mid-air and apparently about to reach the ground (maybe from a jump or something). She seems to be using some unique footwear and her toes are exposed, at least on her right foot (I don't see the other one). There are some very tall pillar-like shapes on the background and some black balls at the upper part of the picture.


Analysis


Points: I don't think I see any, at most there's possibly some weaved into the textures on the wings (those'd be gray, sparse and isolated if so, though maybe I'm just seeing some "negative space illusion" here).


Lines: Some curved, black ones on the outlines of the hair. Some slightly straighter and thicker ones used for outlines of boned parts of the wings and parts of the dress (also black). A lot of thin, black ones used for texture on the wings and dress. White, thin lines circling the balls on the upper part. Lines white and curved (naturallly) for the elliptic structure.


Shapes: Very noticeable on the pillar-like structures, long and with thicker bases near the bottom of the image, also with imperfect straightness through their extent. The wings make for protruding and spread shapes from the woman, who has a slim torso, fingers and ears. The dress makes for spread shapes on her arms and lower body. The woman's hair has a shape long and with plenty of curvature. The elliptic structure makes for concentric ellipses, its perpendicular details have very thin shapes with very sharp edges. The black balls have circular shapes.


Forms: Noticeable on the wings, there slim and elaborate in the groups of feathers. Wavy on the dress, somewhat expansive on the hair. Thin, tube-like on the fingers; with a thicker girth on the foot. Splashy on the perpendicular details. Spherical on the balls. Also, the pillar shapes suggest some implicit three-dimensionality (even though, being just shapes, there's not actually any, Art Element shapes being 2D and forms, 3D).


Space: Limited, moderate between paired wings and between each pair, also between the woman's head and the elliptic structure; tighter between the right arm and the dress skirt, between the left arm and the wings and between the bottom-most wings and the skirt. Also, if considering the implicit three-dimensionality, there's a vast space between the pillars and a somewhat generous one between the woman and the pillar to the right.


Texture: Feathery on most of the wings and wrinkled on the boned part of half of them (the woman's left ones). Extremely wrinkled through the whole dress and footwear.


Color: Everything is in black, gray, white and red. Black for the balls, the perpendicular details, some shadows and the "ground" (only discernible if considering the implicit pillar's three-dimensionality); shades of gray for the dress and wings; white for the woman's skin, hair, the elliptic structure and the pillar-like shapes; red for the background.


Value: Present on shades on the wings and dress, on a pitch-black shadow underneath the dress and on very mild shades on parts of the hair.


Interpretation


Considering the artwork's title, author's comment, tags, my work on the Description, Analysis and my own thoughts, I interpret the creative vision involved mainly the portrayal of an "Angel of Death". Tied to that, also notions of power (specially from the pillars' imposing dimensions; if tying to the Angel, possibly the idea of something like "the power of death") and notions of something mysterious and unsetling (again, as a possible impression for death, tying to the black balls in this case).


Judgement


Movement: Mainly following the extent of the wings with their Shapes, Forms, Texture and Colors (+ maybe Lines); also on the lower parts of the dress due to Shapes, Forms and Color. I associate that with the concept of angels as winged creatures and there's use of dark shades of gray, some very close to black, which is commonly associated with death on western cultures (which are familiar with that angel iconography). Black can sometimes also be associated with "power" and "mystery" on color theory.


Unity: Strong on the continuity of Color and parts of the Shapes for the pillars. A lot on the Forms and Textures of the wings, also on Colors for the wings and the dress. Some on the Color of the background. Also on many other parts of the image, involving Space or Lines for example; scattered poinst of Variety also. I see the straight parts of the pillars' Shapes helping convey feelings of power and presence, the Unity on the wings helping communicate the angelic features again and the dark gray, ideas of death/power/mystery, again. Also there's some proximity between the elliptic strucutre and the woman's head (element of Space) and thus I see some Unity there and a little bit the idea of a halo (a common part of angels' iconography), though the lack of alignment between them wanes that some for me.


Contrast: Specially with Color in the Red x White x Gray juxtaposition (since red is the background) and also on the straighter Shapes of the columns in comparison to the spread out ones of the wings. A little between the Color, Shapes and Forms of the dark ball + perpendicular details against the elliptic structure. I see contrast on other parts, but these are the most noticeable ones to me. Paying attention to the Shapes of the wings, my thoughts are close to angels again, dark gray/black close to death, power and mystery (this last one also I think conveyed through the contrast between the black balls Colors contrasting with the background). Also the contrast between the elliptic structure and the ball + perpendicular details convey to me some ideas of a galaxy or a solar system, which I tie a bit to power for the sizes and energy involved in astronomical entities/events (+ I tie it a bit to mystery for the unique/alien/floaty looks compared to daily-life views/objects, at least for non-astronomers).


Emphasis: Strong on the wings (Shapes, Forms, Texture), second to that the structure + ball + perpendicular details (Colors, Shapes, Forms). Wings <-> angels again, and there's the small link between galaxies and power and mystery again.


Balance: In general visually balanced all throughout, I don't see any tension and there seems to be equilibrium everywhere in one way or another; if there's something differing from that I think it's too subtle for me to notice. I don't see any of that tying to any part of the vision.


Proportion: I'll conceptualize the biggest scale for the pillars (specially if considering the implicit 3D), a smaller one for the wings + the woman's body and dress, a smaller one for her hair + the elliptic structure (+ ball and details), a smaller one for the black balls on the upper part and the smallest for her hands + face + foot. That's how I'll group this. Thus the IMO imposing pillars I see as conveying power and the isolated black balls, mystery (+ maybe death/power), through distinct proportions. Humanoid traits on the smallest proportion are also conveying a humanity common in angelic portrayals, I think. The rest I see as either mixed without cohesion or just unrelated to the vision (proportion-wise).


Final Judgement: Successful.


I didn't mention anything unsettling but I see death as instinctively unsettling, so there's that.


Also, sorry this took so long, I was talking part in the Writer's Jam 2 last weekend!

Response to: Want a formal Art Critique? Posted December 19th, 2023 in Art

At 12/16/23 03:52 AM, MetalSlayer69 wrote:Go wild
https://www.newgrounds.com/art/view/metalslayer69/rockin


Description


I see three men, each playing a musical instrument, two of them with stringless guitars and one on some sort of piano thing (I don't see the full structure of a piano). One of the guitars seems to have a neck shaped with an unique curvature and some piano keys seem to be detached from that instrument. One of the guitarists is playing standing on top of the piano. They all seem to be enjoying themselves, notably the pianist, who puts a foot on the piano keys. The guitarists are wearing suits and ties while the pianist, a shirt. There is some strong light being reflected from the glasses of one of the guitarists. The image is in black and white.


Analysis


Points: There's notably some black ones on the guitar of the musician on the left, accompanying the neck of the instrument; there's also a few white ones on its tuning pegs. A number of isolated points in black, white and gray are scattered throughout the picture, many to me apparently complementing uses of texture and/or value, but many not.


Lines: Much use of thick lines in parts like the left musician's guitar and his legs, the legs of the pianist, the partial structure of the piano-like thing and a number of other specific parts; thinner lines in many other parts like the suits, the shirt, the hands and the faces; overt irregularity in the thickness of lines through the whole artwork. Predominance of curvature, with fewer sharp edges and perfectly straight lines. Most lines are black, although there are a few faint, sparce, white ones around parts of the pianist (like his left leg) and left guitarist.


Shapes: The humanoid shapes (torso, limbs and head) are pretty noticeable to me, as well as the guitar ones with their long neck and "8-shaped" body. Guess I'll mention again the guitar with the uniquely shaped curved neck. There's also the presence of many unique smaller shapes for the many details throughout the picture. I can kinda make out some pseudogeometrical shapes for the piano-like thing and the pianist bench, I suppose (trapezoid-ish and pentagonal-ish ones?...And a concave nightmare on the piano's top).


Forms: Again, humanoid is what I'm thinking on and I'm noticing the girth of the limbs and torso; the blocky form of the piano thing and the flatness on the guitars and their extending, case-like body also call my attention. And I notice many smaller details having distinct forms of their own like the ties, the shoes, the glasses, the wires...


Space: I see it vast around the guitarist on top of the piano (in relation to the background), more moderate between the musicians and tighter on details like the distance between the guitars and the guitarists' bodies or the edge of the pants and the shoes of the guitarist on the piano. Also there's some slightly generous space under the pianist's left leg, between that and the bench; also between him and the piano...There are other uses of space (like between some detached piano keys and the piano thing) but I'll just mention the most noticeable ones to me.


Texture: Mostly on the many foldings on the clothes and the curlyness of their hair, there's also a subtle cushioned one on the bench.


Color: Everything is in shades of black, gray or white. Black for many lines; for a lot of the clothes, skin, hair and guitar wire of the guitarist on top, plus the shoes of the pianist. Lighter or darker shades of gray for most other things, except on uses of white for the pianist's shirt, belt, the piano keys, the left guitarist glasses' lens and parts of the two guitars plus some details of the whole picture.


Value: Notable on the bright reflection from the left guitarist's glasses, also accompanying many of the folds and textures of the clothes and bench and present on the musician's faces and the piano thing surface. The light reflections and shades seem to follow random angles and I can't make out where exactly is/are the source(s) of light, my best bet would be from the viewers eyes but some shades indicate otherwise (like the one under the top guitarist's left foot, who suggests a light source from the top left but that'd be conflicting with shades on the left guitarist shoulders, for example). Also the shades on the left guitarist face and neck seem to have weird shapes that are not fitting well into his forms (like his mouth or possibly an Adam's apple attemptedly conveyed through negative space).


Interpretation


Considering the artwork's title, its tags here in NG, physical traits of the musicians (specially tied to their instruments), my work on the Description, Analysis and my own thoughts, I interpret the creative vision involved a tribute to three famous musicians from the 50s, Buddy Holly, Chuck Berry and Jerry Lee Lewis, pioneers in different ways for the rock n' roll music genre; taking into account their separate paths but shared importance for the creation and development of that genre by extent I also interpret this art as a tribute to rock n' roll music as a whole. I also interpret that the portrayal of their personalities and that a general feeling of "good vibes" were parts of the vision. Thus I'll henceforth consider and refer to the left guitarist as Buddy, the other as Chuck and the pianist as Jerry; also the "piano thing" as a mere piano.


Judgement


Movement: I see it stronger on the extent of the necks of the guitars (mainly due to Points and Shapes), Jerry's left leg (Lines, Forms, Texture, Value), the piano keys (Lines, Shapes, Color) and Chuck's guitar wire (Shapes, Color). Also to a minor degree on Buddy's left hand fingers (Shapes, Space, Value) and Chuck's right foot and pant hem (Shapes, Forms, Value). I think this effect upon their signature instruments help communicate their skills and merit and tie well to a tribute, and also tying well to a tribute to rock n' roll for the fact that two of those instruments are guitars. The effect on the feet, I think showcase sides of Chuck and Jerry's personalities (them having done such movements on shows before) and also tying to fun/energetic/good vibes as I see it (duckwalking and/or fooling around with the instrument).


Unity: Strongly on the limited choice of Colors, black and white stuff. Also through the repetition on Shapes and Forms of the guitars, Variety on those for the piano. Repetition for the Shapes, Forms and Textures of the three rockers; Variety on predominant colors for each of their clothes (Gray, Black, White). I see what I said here for the instruments tying to a tribute to them and a rock tribute.


Contrast: Mostly on the Color between their clothing. Some between the instruments Shapes/Forms again (tying to tributes again). Some between Lines' thicknesses like Buddy's hands vs guitar or Jerry's legs vs torso (this tying to Jerry's personality and also fun).


Emphasis: I see some on Chuck on top of the piano (with Forms, Space, Color). IMO tying to fun and slightly "good vibes" and considering his duckwalking pose and guitar in hand tying to the other parts of the vision too.


Balance: I see the artwork mostly in equilibrium, exception being a slight lack of it in Chuck's duckwalking and slight tension in Buddy's and Chuck's joints and Jerry's left buttcheek. So much fun and I see tribute to Chuck and Jerry and a showcase of their personalities.


Proportion: Broadly, I see the artists' whole bodies + the piano in the biggest scale, smaller than that are the guitars + Jerry's left leg, smaller than that are the other limbs from everyone and even smaller are details like Jerry's shoes, Buddy's glasses, the ties. With things muddled on same scales or just unrelated, I don't see any of that (proportion-wise) or any relation between scales helping achieve any side of the vision.


Final Judgement: Successful.


I think the iconography helped a lot. Also, I'd like to add that I'm talking little of your technique here, naturally you can always still improve that (IMO some stuff had no function nor style vibes).


And just a reminder that different critics can give different judgements, but I hope this was helpful in some way!

Response to: Want a formal Art Critique? Posted December 17th, 2023 in Art

At 12/17/23 02:06 AM, vlsrb wrote:@Ferstofus, that was a very interesting read. I can't vouch for other artists, since I am a bit of an amateur, but it's amazing just how much we pour into our art subconsciously. A lot of the things you mentioned in your critique were intentional, but some of them were not. I think some people would us this as evidence that art critique is meaningless, since it can discover profound meaning even in happy accidents, but I like to think that those who study art are actually able to peer into the subconscious process behind it, and maybe find things that the artists themselves weren't aware of!

A lot of thought, not to mention time, went into your critique, so thank you very much for creating this thread and giving my art a thorough look!


Well uh, I don't know about subconscious stuff, I'm not a psychologist nor do I aspire to be. I just go over my interpretation and impressions because of the way I've learned to critique art. But anyway, I'm glad you enjoyed it!

Response to: Want a formal Art Critique? Posted December 16th, 2023 in Art

At 12/16/23 02:03 AM, vlsrb wrote:Well that sounds interesting, why not. When you manage, I'd like to hear your opinions on this piece:

For context/intent, read the image description here:

https://www.newgrounds.com/art/view/vlsrb/cocoon


Description


I see two bearded young men in some struggle or fight inside of the body of a crouched person with hands on their head. One of the men have chains on his neck and wrists while the other holds some handles of sorts on those chains. The crouched person is mostly featureless, lacking clothing, a mouth and any hair (though still having nails); also displaying a concentric pattern on their eyes and (what I believe to be) webs or adhesive substances on many parts of the body.


Analysis


Points: I see it mostly on the hair of the man on the left, complementing textures there and on some details of the cap of the other one. There's also points on some other isolated spots complementing other Elements of Art. All points are black.


Lines: I find a lot of variety on the thickness throughout, with thicker lines on the outline of the crouched person and thinner ones on other parts, like on the fighting men; though even within these parts there's irregularity on it (complementing the forms, it seems to me). Use of hatching technique to convey shadows and some textures. Presence of smoothness and curvature on many lines. Many lines are accompanying the shapes of surrounding parts, specially close to the fighting men, and use of concentric line patterns on the eyes and knees of the crouching person. All lines are black.


Shapes: Many humanoid shapes, with limbs, head and torso, specially considering their proportions; also on details like noses, hands and feet. Use of circles on the knees and eyes of the crouching person. Elipsoids on the webs/adhesives. Extensive use of edged shapes on the background, surrounding the crouching person and also present on the webs/adhesives. Thin, long shapes for the chains and presence of many smaller, unique shapes on details throughout.


Forms: Humanoid forms with plenty of curvature on many parts; flat, edgier ones on the webs/adhesives; many intricacies on the details and their forms and less curvature on the forms of the chain.


Space: More generous use in between the two fighting men, notable tightness between some parts of them and the enveloping crouching person and also between that person's body and their own limbs, due to their pose. Some openness on the background in relation to the crouching person. Also tight space for some details throughout.


Textures: Mostly the many folds of the clothing of the fighting men, also on the hair of the left one (being bristly) and on his beard plus the forearm hair of the other one (those a bit coarse, I'd describe).


Color: There is only stark black and white. Black for the background, shadows and hair + beard of the man on the right (+ Points and Lines); white for the rest in general.


Value: Extensive use of shadows on the back, hands and head of the crouching person; also some use of it on the hoodie of the man on the right and near the neck of the one on the left. As I said before, use of the hatching technique to achieve it. Lack of proper brightness or light reflection as far as I can tell, at most maybe there's a halo-like effect on the hair of the left man or some conveyal of light from contrast with the shadows.


Interpretation


Considering the title, the image description, my work on the Description step, Analysis and my own hermeneutics, I interpret ideas of inner conflict, development/change/metamorphosis/cocoons and freedom/choice were the core aspects of the creative vision. Also with that in mind I'll be considering the webs/adhesives as probably silk.


Judgement


Movement: I see it strongly on the use of short Lines near the left shoulder and right elbow of the crouched person and on many, many lines surrounding the fighting men's shapes. The movement here I feel as abrupt bursts and that to me communicates some sort of struggle for the men and distress for the crouched person, both of which I see as tying well to notions of an inner conflict.


Unity: I see it greatly on the encasing of the men inside the crouched person's body, in how their Shapes respect the boundaries of the person's (also tying to the use of Space) and how the person's Lines accompany the men's shapes on many parts. There's also repetition on the use of the hatching technique for many parts for Value and Textures and I see great Variety (Unity's opposite) on the edgy Shapes of the background in contrast with the smoothness of many lines in other parts. There's also rhythmic repetition on the Shapes and Forms of the silk and Variety on the two men's clothing and its details. I think the variety on the background help convey instability and discomfort and I think that ties well to a situation of inner conflict; the unity from the silk I think help convey the idea of a cocoon. The encasing of the two men inside the person I think communicate well the ideas of an inner struggle.


Contrast: I see it mostly when comparing the sizes (thus Shapes and Forms) and expressions (Lines, Shapes, a bit of Space) of the men and the person, also the dramatic use of Value on the person plus the thickness of the Lines. I see that as communication a bit the presence of an inner and an outer world, (though not by itself conflict).


Emphasis: I see it on the fight by far, with the use of Lines and Space between the two young men. A second point of emphasis would be the face of the person with the Lines, Shapes and Value specially to me (btw, some authors and I consider Hierarchy as the same principle as Emphasis). To me the fight helps convey (inner) conflict.


Balance: I see equilibrium on many parts but a strong exception on the left man apparently falling (Shapes, Forms, Space) and points of tension on two parts of the chain. From the tension I see conveyed conflict and some freedom but that's it.


Proportion: I'll broadly group the proportions as silks + many clothing details, then the chain, then the two men and the person's limbs, and the person themselves for the biggest one. I don't see any of it tying to the vision, proportion-wise (the cocoon silk is kind of muddled up with the different things and I don't see the chain conveying freedom just by itself).


Final Judgement: Successful.


To me most principles are carrying the notions of an inner conflict but there's at least one expressing freedom and one, cocoon. Cocoons are the way larvae develop/change, so I'm seeing it as a metaphor for development/change here (since people don't go through literal metamorphosis).


And just a reminder that different critics can give different judgements, but I hope this was helpful in some way!

Response to: Want a formal Art Critique? Posted December 16th, 2023 in Art

At 12/16/23 12:44 AM, EmsDeLaRoZ wrote:Sounds cool to me. Here you have it then:

https://www.newgrounds.com/art/view/emsdelaroz/kinbari-s-mind

She's Kinbari, and she's a fairy with a chaotic nature and sociopathic mind. That's everything I wanted to depict here. I wanted to express the uncanny nature that envelopes the character, and to represent somehow the unpredictable and sometimes careless nature of her personality. Also, I don't like fairies with mosquito wings, that's why she doesn't have none, and the bandages in her design are for both represent simple forms of bondage (like mummification or just using bandages for everything), and embrace mystery as if she was hiding something under them.

I think is important to note that "Kinbari" as a name, comes from combination of Kinbaku and Shibari (which are the same discipline but with different names, and that discipline proceeds from bondage. Kinbari was first introduced in a bondage comic, and for context, as the Bondage Fairy).


Alright!


Description


I see a smiling character with long hair in some sort of dark environment, they're startled or expressing some other intense emotion, they're covered in bandages and there are splashes of some red liquid all over them (I can assume that's blood), they grab their own face and hair.


Analysis


Points: I only see a few on the left side of the character's face, on one of the bandages, on the very bottom of their torso; gray on the face and bandage and black on the torso, sporadically placed, seem to be mostly complimentary to some textures.


Lines: Predominant in the background and the bandages, most straight or close to straight, gray on the bandages and black on the bg, uniform thickness on the bandages and more varying on the bg, and getting a bit thicker there.


Shapes: notably round head, oblong eyes, smooth-edged triangle mouth, curvy shapes with edges for the hair, rectangle-like shapes and trapezoids on the bandages and torso, ellipsoids on the background and finally hands with proper unique shapes, convex and curvy.


Forms: mostly conical for the torso and spherical for the head, proper forms for hands and hair.


Space: applied minimally between the hair and body/head, more generous use between the character's right hand and the hair and head and by far biggest use around the character themselves in relation to their surroundings.


Texture: by far most elaborate use on the hair, there's also use of it on the bandages and the splashes of blood(?), a bit also on details on the face and back of the hands.


Color: shades of white, red, brown and purple are predominant; there's also some use of blue and grey.


Value: pretty noticeable shadows on the background, the hair, head, eyes and mouth, some small glean being reflected from the eyes and darkest shadows present on the bg, also subtle brightness around the lines and shapes on the bg.


Interpretation


You saved me this effort! I'll just list key points from what you said: a fairy with a chaotic nature and sociopathic mind; uncanny, unpredictable, careless nature, bondage, mystery, Kimbaku/Shibari.

Also I can finally say they are a she.


Judgement


Movement: By far I see it on the background due to the use of elements of Line and Value. I see the Movement here as multidirectional and chaotic, considering the title of the art piece I see that communicating Kinbari's chaotic/unpredictable/careless traits, maybe somewhat sociopathy also.


Unity: Very strong to me on the continuity of the use of purple on the background, also on the repetition of red for the eyes, mouth and blood splashes, on the textures of the hair, and the rhythmic straightness of the lines on the bg. I also see Variety (Unity's opposite) in the shapes of the blood splashes and the angles on the bg lines. The Variety helps me see Kinbari's traits that were already mentioned, plus the Unity on the use of red; the Unity on the color of the bg convey to me a bit of something uncanny/mysterious. Also there's unity in the rhythm of lines and repetition of colors and textures on the bandages that I think could communicate ideas of bondage/Kimbaku/Shibari, but the proximity to the blood splashes convey to me something closer to damage/recovery/healing instead.


Contrast: Mainly in the juxtaposition of shades of white and the dark shades of purple in the bg. Again I see that communicating a bit of uncanniness and mystery, from one side of this contrast coin, let's say.


Emphasis: Strongly to me in the way the shapes and forms of the head and torso contrast with the bg and its space, lines, colors and value. Makes me notice the morphology well but I don't see that tying too much to any part of the creative vision.


Balance: I see equilibrium all around but points of tension in the left hand on the face and the right one pulling the hair. I think that also helps communicate the chaotic nature, sociopathy and unpredictability of Kinbari.


Proportion: I'm going to broadly classify the proportions as smallest for the splashes of blood, then comes the hands, eyes, mouth and head bandage; then torso bandage; then hair, head and torso; then background. The blood having its own grouping I believe helps give it some meaning, and that meaning tying well to chaos/sociopathy/unpredictability/carelessness, broadly speaking. Similar logic to the bg and uncanniness/mystery, once again.


Final Judgement: Unsuccessful.


I deem that there must be success in all parts of the creative vision for the art to be successful and I did not see the ideas of a fairy or bondage that well constructed; even if Kinbari's personality was strongly conveyed to me through most Principles.


Maybe the glean on the eyes could tie somewhat to a fairy?... I don't know, I just didn't find anything wondrous or magical or the like that could do it, mosquito wings or not. Maybe there's an argument that this is not Kinbari's first appearance and that I should critique that one for the design of a fairy, but regardless, the placement/proximity of the blood on the bandages kind muddled things for me on the Shibari front. I'd suggest trying to portray restraint in some manner, maybe that'd be a way for me to see it more as bondage mummification than healing wounds.


And just a reminder that different critics can give different judgements, but I hope this was helpful in some way!

Want a formal Art Critique? Posted December 16th, 2023 in Art

Hi, I've been dabbing into the theory of art critiquing and I'd like to offer it for those interested! I'm just a hobbyist but I read about it and I've been doing it for a while now (here are some examples from my stream). First come first served, just post your art here or a link to it and I'll reply with a critique! One art per post please, wait for me to get to you before asking for another.


I think this is different enough from a mere review since I'll be calling it successful/unsuccessful in the end instead of giving a score and I'll go through a process, here are some details:


  • I'll be following Feldman's Method (Description -> Analysis -> Interpretation -> Judgement)
  • For the Analysis I'll be considering 8 Elements of Art (the usual 7 plus Points, like some sources)
  • For Judgement I'll consider 6 Principles of Art: Movement, Unity, Contrast, Emphasis, Balance and Proportion (because apparently authors online don't agree on which/how many principles are there and I had to make a choice)


By the way, if you want you can tell me what was your creative vision for the piece, basically your goal, plan, wish, the message you wanted to convey, etc; then I can just skip the Interpretation and use that instead, notably useful for things like references or fanart of stuff I might not know about so I'll need to do less research.


Also feel free to make me any questions! Thank you for reading this and make yourself at home!

Response to: Give my friend some art feedback! Posted December 7th, 2023 in Art

From what I've seen on the Ko-fi page I'd say he's got a pretty good grasp on conveying expression and personality, also a grasp on his lines and also on the use of light and shadow considering some older drawings.


I feel like he could perhaps gain something from experimenting a bit more with textures and also trying to add a bit more variety to his colors.


Since he seems to like drawing characters I'd also recommend always refining the expressions and pushing for perfection there, either that or the details of anatomy and morphology, but he seems to care a lot for emotions usually, as I saw.


And as for making a living out of it, besides trying to sell illustrations I believe making comics, much like he made some, could tie to his preferences on characters, if he manages to measure well the ammount of details; perhaps even animation but that's a different ballpark.


Hope he continues doing what fulfills him and finds his path in it!

Response to: Halloween 2023 Winners! Posted November 30th, 2023 in NG News

Hooray for spooky month and hooray for all the winners!!! Btw, is there something one must do to be eligible for giving out judging assistance? Get in a cave and come back with a dragon's head? I love critiquing art and would totally do it for contests like this!

Response to: Spooktacular 2023 writing contest discussion Posted November 4th, 2023 in Writing

Hey all, I also finished reading and would like to give you people feedback. Much like for Remi's post, the order here doesn't represent how I ranked everything:


I Body, Mind, Soul by @Aalasteir


I really liked the impressions of abstraction and subjectivity that I felt reading this, also self-reflection. Would really enjoy a deeper dive into the narrator's feelings, sensations and trains of thought as they explore this inner world. Sadly I didn't see here a good tie to the "Nightmare" prompt, I could perhaps think of a dream or a moment of limited consciousness but the narrator often felt too aphathetic or pensive to me to see their situation as nightmarish; I wonder if it could still have been done with a different delivery? Either that or some display of emotion. Anyway, good job on your strong points.


The Imagined by @Flamadour

 

The descriptive nature of your writing was engaging to me, although I would appreciate more punctuation and perhaps shorter sentences or ones with more focus on details so to give the reader a bit more time to digest, so to say. I also enjoyed the tension built with the disappearance of Jeremy, but felt it was cut short later with how quickly the two dreams succeeded one another. And I feel there's room to develop a more personal and unique style, although that's not tied to a single text and comes with time and experimentation (but if you really want you can get there). That's it, good job.


Nightmare Haiku by @Atlas


I feel like every word has a special weight in Haikus and I appreciate how you handled that in yours, with concise imagery without sacrificing clarity or meaning, I feel. I see the title carrying a lot when it comes to delimitating the context by the way, with a different one possibly bringing unintended ambiguity (unintended as I interpret for this piece); so good job on that and on what I said before. I honestly don't know how hard it can be to try to imbue a Haiku with personality and identity, but if I have any sort of suggestion for improvement that's the best I can think of.


Abigail by @thxfam


I really liked the expressiveness on this one, I think the narrator's point of view and how they lay it about while presenting the story is really something. Also on how the prompt was tackled, even though I don't consider it too creative simply the narrator's description of their situation as "a nightmare", I see it as an acceptable way of detracting from the horror mood and getting into drama while incorporating the prompt in your vision, so kudos for that. On a perhaps more encouraging point, I also found your imagery unique and eloquent. I'm only bothered that very little of how or why Abigail was murdered(?) is ever revealed, maybe there could be the mention of a name or a related event? Well, aside from that, good job on everything.


Rapunzel Tower by @Thetageist


Found this one pretty creepy in how the whole "living nightmare" scenario was laid about, although I felt some parts of it could use more clarity and/or description (e.g. when the narrator so quickly realizes she was trapped from a previous perceived-as innocuous moment; or when a latex glove snaps after the boy was "punished", I assume Grace would then be using the glove to clean but still). I also liked the plot twist ending. Good job.


Paralysis by @GAMMARAGE


I commend the creativity in choosing sleep paralysis as a way to tackle the prompt. I'd really appreciate if this was made in syllabic verse as I've found it was so close to it, but oh well. I also possibly felt like the end of the poem had a little suspense buildup which was left hanging, so maybe a pet peeve of mine but I'd appreciate a different choice of words there. Anyway, good job.


Polar Night by @LiamRomK


Great use of vocabulary IMO and a terrifying story and monster, the ending surprised me. Although on some parts I'd appreciate more clarity in the chronological order of the events (like when women were weeping when clustered around Arvo's house, but apparently before "everybody had heard what had happened"? A simple "women were weeping because they heard what had happened" or similar is a change I could think of. Also I was confused about wheter the creature struck the stablehand in front of the villagers or before they arrived). I'd also recommend the classic "show, don't tell" advice for some other parts relating to the creature's behavior, like mentioning it was aware of prey or close to it (stuff like mentioning it was ravenous or feeling the heat as prickly is fine by me, I just felt the prey comments could've been elaborated into something else, show, don't tell). I think that's it, good job.


I hope these opinions of mine can be helpful to you all in any manner. Thank you for participating in this, people, it was a blast reading and judging <3


(Also, this entry is not included in the contest but I'll give feedback anyway:


Dream of flight by @Remi-le-Oduen


Liked how you made the setup for the ending, dude; I'd perhaps change a bit the dialogue to make it less predictable, but pacing-wise I think the suspense was on point. I also enjoy here what I'd call dreadful realism, as in to me it seems something like this could happen in real life and that's dreadful, lol. And I'd perhaps suggest brief pauses in the narrative to slightly increase tension, some small things like the doctor taking some minutes to read a clipboard just to make things more unnerving, at least an idea that I had, if it'd make sense to you. But anyway, good job.)