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Response to: The Snap Army Collab! Posted January 15th, 2026 in Collaboration

I've never watched this show but something possessed me to draw this lol

Response to: The Skeleton Appreciation / Bones Collab Posted January 13th, 2026 in Collaboration

Ok, done! Here's the link to the finished drawing

Drew it at a larger resolution, but in case you're unable to resize it, I downsized it myself if that helps:

iu_1524514_7597460.webp

Response to: The Skeleton Appreciation / Bones Collab Posted January 12th, 2026 in Collaboration

How transparent does the image have to be? I was going to add a simple ocean vignette in the background (made a small sketch of what I was thinking below), but if that messes with the final composition, then I'll omit it.


iu_1523570_7597460.webp

Response to: Touhou Collab Posted January 12th, 2026 in Collaboration

Could I reserve Mayumi and Raiko?

I might reserve another later, but I'll wait so I can make sure I finish these two first.

Response to: The Skeleton Appreciation / Bones Collab Posted January 12th, 2026 in Collaboration

A bit of a non-standard pick, but could I draw a bakekujira for this collab? Not one from any specific series, but drawing one based off of the original youkai itself. Hope it's ok if it's not based off of one specific piece of media.


(For context: the bakekujira is a plague-spreading ghostly whale skeleton youkai)

Response to: Mobile Suit Gundam Outfit Collab! Posted August 18th, 2025 in Collaboration

I'd like to join! Though I do have one possible issue: How much of the face has to be visible? The MS I'm hoping to has a blank face, so I'm not sure how I'd portray that without some sort of full-face mask.

Response to: SONIC 34th ANNIVERSARY ART COLLAB Posted April 21st, 2025 in Collaboration

Ok! Finished my entry!

Hope they're not too inaccurate, they're hard to find references for.

Response to: Divided man collab Posted April 20th, 2025 in Collaboration

Ay I'm always up for broken telephone-like collabs like this

Count me in

Response to: ★ PETPET COLLAB ★ Posted April 11th, 2025 in Collaboration

At 4/9/25 12:04 AM, NeoBioHazardus wrote:If they're still available by the time you get this message, I'd like to hold the following 4:
Rotawheel,
Mibblie (Blue),
Gikerot,
and Sunutek.


Alright! I finished my entries!

Response to: SONIC 34th ANNIVERSARY ART COLLAB Posted April 10th, 2025 in Collaboration

I'd like to take the unnamed Sonic Robot (cell 60 on the sheet) if you don't mind

Response to: ★ PETPET COLLAB ★ Posted April 9th, 2025 in Collaboration

This looks interesting, I'll bite!

If they're still available by the time you get this message, I'd like to hold the following 4:

Rotawheel,

Mibblie (Blue),

Gikerot,

and Sunutek.


Hopefully it's fine to hold them all in a batch like this lol

Will try to draw them quickly, though I will ask, how much can we diverge from the OG design? Mostly asking since Mibblie is rock-shaped and I might exaggerate that a little, and I was going to make Sunutek look massive

Response to: Never Programmed - Need Help w/ Interface Posted March 29th, 2025 in Programming

At 3/29/25 11:16 AM, alsoknownas1 wrote:Alternatively, how much coding experience do you have? Does never literally mean never?


A few years ago I did some coding in Blender for both a very simple 3d and 2d platformer (like baby's first type stuff). Around the same time I was learning HTML/CSS/Javascript (all at once), but never quite got the hang of Javascript.

This is very different though, so not sure how well those skills carry over. Again it's been a few years so I'm rusty.

Also reason for not using Blender is that, in my experience, Blender tends to run very laggy on some games and I am not skilled enough to know how to optimize that.


To try and answer your original question as best I can: I'd stay away from "UI" tutorials even though that is what you're trying to build. Godot UI tutorials are going to be more about menu layout etc etc, which is not what you really need. In my opinion, you probably better off finding as simple a "babi's first platformer" tutorial. That would--hopefully--show input, switching frames of animation, etc etc. Your challenge would then be to take those pieces, break them up, and reassemble them into what you've described. Like I said, it's a bit ambitious for a first go.

Alternative to Flash (just throwing this out there) they might be tools that can do this that output HTML. Again, you're basically just swapping things in response to user input. If something like hypercard were still around... actually... maybe Scratch could do this?


Fair enough! I'll look into Hypercard-likes and Flash then, too.


Side-note: I was looking into game styles similar to what i might be trying to do, and noticed I'm basically making a really weird and stripped down version tile-based exploration game, so I'll be looking into those avenues too.


To preface: I've done very little programming before, and I want to be able to make a gallery for an upcoming collab I want to host, but want to make sure I can make this interactive gallery beforehand, so I don't end up having to figure it out while the project is on-going and end up being unable to deliver.

I decided to use Godot as my engine of choice, as I heard it was easy to use.


As for the actual help I need...

*****

I actually have an idea for an interface already! I just have no idea how to search up specifically what I'm trying to do, and don't really know what specifically what I kind of tutorials I should be looking for.

iu_1375394_7597460.webp

It's a bit chicken-scratchy, so I'll explain:

Basically, the left of the screen would show the entire evolution line of a creature, and you'd use WASD to explore the evolutions, and ZX to change creature, which would scroll to show the starter creature.

The right side of the screen would be a detailed view of the creature, and give an artist name (which you could click to go to their NG page), as well as what modifiers were used by the artist to evolve the creature.


Here's an example of a scroll to the right if it gives a better idea of how stuff may change.

iu_1375395_7597460.webp

*****

Hypothetically, it'd be nice for the list on the bottom left to not have all starter sprites loaded at all times, and it could just call from a list and 'spawn' the creature when needed on-screen, and 'despawn' it when not shown. I'm also not sure how to make it so the different evolution trees would be navigable like shown in the pictures above. I assume the right side would be easier since it'd just be spawning in a still image with a hyperlink to the artist's NG page.


[EDIT] I just realized: I forgot to mention what the fusion arrows would do! Since they'd switch which evolution tree you'd be looking at, I was going to map it to either the Q or E key, which would then 'teleport' you to the creature and appropriate evolution tree it fused into or fused from. (Q for fused from, E for fused to)


I'm assuming my issues are both easier and harder than I'm thinking right now, and sorry if my explanations have been hard to understand. I can elaborate if required. Thanks in advance for anyone who decides to help me try and figure this out.

Sorry if these are pretty basic things to figure out, my google-fu ain't the best lol.

Response to: Alien Collab + Contest! Posted October 29th, 2024 in Collaboration

Drew a lil guy for this.

Here's it in better quality since IDK how much NG compresses stuff in forum postsiu_1292727_7597460.webp

Response to: MONSTER GIRL BY NEWGROUNDS Posted August 25th, 2024 in Collaboration

Ok! Second girl is done! Thanks for having me in this collab, can't wait to see what the rest of you guys cooked up!

Response to: MONSTER GIRL BY NEWGROUNDS Posted August 5th, 2024 in Collaboration

Ayyy, sorry for the delay, I got rally busy during July.

Hopefully this version works better!


Gonna work on the Gargoyle girl soon. Had an idea for her design since before the Bunyip girl lol

Response to: Mario Gets an Axe Through his Crotch (Reanimated) Posted July 15th, 2024 in Collaboration

Might be being a little quick to the draw, but

Would it be ok if I took 145-150?

Response to: MONSTER GIRL BY NEWGROUNDS Posted July 8th, 2024 in Collaboration

Bro if you can do something like this

I edited it for you
.
or you can follow something like this if you want to create a new illustration:


Oh ok ok. I see, sorry.

I think I'll redraw since the one I did before doesn't quite 'fit' the 'animal manual'-type style.

Response to: MONSTER GIRL BY NEWGROUNDS Posted July 8th, 2024 in Collaboration

At 7/8/24 09:31 AM, CREMCAKEART wrote:
The drawing was very good, but as I said in the post, the character has to be in transparent png. I think I can do that, maybe leave just the character and the water. However, if you have a transparent png just for the character, it would be great.
If it's not possible, can I edit it to add it to the file?


Ah, sorry I misunderstood. Would you rather them be full-body drawings, sort of like biology books or those old Mythical Monster books then?

Response to: MONSTER GIRL BY NEWGROUNDS Posted July 8th, 2024 in Collaboration

Alright! The Bunyip Girl is done! Hopefully I did this right, hope y'all don't mind that she's in heavy shadow, just thought that fit this piece better.

Name and Bio are on the linked post, so dw, I didn't forget to add those.


NOTE: Submission is rated M, so be careful opening this in public lol

Response to: MONSTER GIRL BY NEWGROUNDS Posted July 6th, 2024 in Collaboration

I'm getting close to finishing one of mine, so just wanted to know in advance if I should post the art here directly, or post it to my account then link it here?

Response to: MONSTER GIRL BY NEWGROUNDS Posted June 22nd, 2024 in Collaboration

I am working on my girls lol

Just posting that I had to mentally figure out what a bunyip even WAS (my prior mental image was apparently wrong), so here, have a drawing of what I decided a bunyip looks like based off of the MANY incongruent descriptions.


iu_1225943_7597460.png


Just a bonus. Now I can ACTUALLY draw the monster girl lol

Response to: MONSTER GIRL BY NEWGROUNDS Posted June 5th, 2024 in Collaboration

Hey! Wanted to know if I could take the Bunyip [55] and/or Gargoyle [35] slot(s) if they're still available? Thanks in advance.

Response to: The Skibidi Toilet Collab is now live! Posted September 9th, 2023 in Collaboration

Decided to go for the more modern/later-designed toilet machines that have become more common since roughly episode 50. Hopefully this is still acceptable lol.

iu_1072662_7597460.webp

FR though, a lot of the larger machines have some pretty cool designs.

Response to: Creature Collab 2023: You In? Posted September 7th, 2023 in Collaboration

Honestly, any excuse to draw a creature is a good one for me lol.

Here's some of my stuff if you'd be so willing to have me:

Response to: Spider Collab! Posted September 2nd, 2023 in Collaboration

Have a lil ogre spider for the coming spooky month :)

iu_1067181_7597460.png

Response to: Cog Collab... Coglab Posted August 31st, 2023 in Collaboration

Hopefully I ain't too late with this submission:iu_1065498_7597460.webp