
Suck at perspective? Why not give blender a shot?

Blender is to me, a powerful overlooked tool that can be more than just animation, it can help you better visualize how perspective works. You can download any free model from online (or just make your own crude and rough one very quickly) and rotate it as you see fit. If it's a human model, you can quickly add a sword or handgun or something to hold to get the gist of an action shot.
I remember that @chdonga mentioned once in the animation forum that blender can be an excellent tool to enhance art abilities and I'm stunned I didn't do this sooner. Thanks man.
At 1/17/26 07:45 PM, Karrvin wrote:At 1/17/26 07:40 PM, TheJayJay wrote:At 1/17/26 06:30 PM, Karrvin wrote:
Three Days Grace - Just Like You (Original Music Video)
For me, it's this.
I know it's a video, but it's an artistic vision, and therefore counts as art.
I did somewhat keep up to date with the intriguing search for Subways of Your Mind, aka The Most Mysterious Song on the Internet, however that has been discovered now. I own it as a single on Vinyl which is pretty epic.
And while I wasn't around for it, the story behind Panchiko's D>E>A>T>H>M>E>T>A>L was very interesting, I highly recommend looking it up.
I remember that Pachinko album cover! I remember a Youtuber talking about 4Chan threads, and that was one of the mysteries of 4Chan.
It's just "4chan", the c isn't capital.
For many years, there has been an effort to recover the 1995 test footage for what would have been shrek as a more edgy dark comedy than how it turned out when it was retooled. A year or two ago, the entire 38 second test footage that dreamworks execs hated has been resurfaced.
If you weren't good enough for the prince of egypt and they couldn't get rid of you, they placed you on shrek.
At 1/17/26 03:29 PM, CreativeCub wrote:At 1/17/26 03:06 PM, xeiavica wrote:At 1/17/26 10:57 AM, CreativeCub wrote:That, I wish I knew how because I do not use Ibis paint. But I wouldn't be surprised if vectorization existed. But i would suggest making a new vector layer and tracing over it from scratch, because converting raster->vector tends to be very hit or miss with the results.At 1/17/26 10:16 AM, xeiavica wrote:Did you make this with vectors or raster? If raster (think png) I would suggest using vectors (think illustrator but ibis paint has ability to as well) for infinite scaling. In fact, vectors are strongly recommended for logos for that reason.
How do I turn it into a vector layer?
Oh
Though, if you want to give it a shot, try the vectorization feature in inkscape which is free software, no price. You could try converting it to an svg and then importing that into Ibis Paint as a vector layer. Just a suggestion.
At 1/14/26 01:24 PM, SHITBAGxDETON8R wrote:Having some weird problems with image uploads... I've had this before but I thought I fixed it by changing which colour profiles are embedded with images. However, when I just now tried to upload a picture in my art thread it got garbled and is unrecognizable. I've seen other people with similar issues before and I've been told it particularly happens with *.GIFs, but I'm having it happen with *.JPEGs and *.PNGs too.
Anyone have any bright ideas? Last post in my thread is completely screwed up. It shows up fine in previews, I've been able to replicate it using project uploads, generating a preview image, and then checking that in the project list. The project upload itself seems fine, but the thumbnails exhibit this same, strange, garbled appearance.
https://www.newgrounds.com/bbs/topic/1547248/1
Are you using firefox? I've really noticed once a blue moon it fucks up the upload for images.
At 1/17/26 10:57 AM, CreativeCub wrote:At 1/17/26 10:16 AM, xeiavica wrote:Did you make this with vectors or raster? If raster (think png) I would suggest using vectors (think illustrator but ibis paint has ability to as well) for infinite scaling. In fact, vectors are strongly recommended for logos for that reason.
How do I turn it into a vector layer?
That, I wish I knew how because I do not use Ibis paint. But I wouldn't be surprised if vectorization existed. But i would suggest making a new vector layer and tracing over it from scratch, because converting raster->vector tends to be very hit or miss with the results.
At 1/15/26 06:28 PM, Vinity wrote:I'll tell you, someone who's made HUNDREDS of comics, each HUNDREDS of pages long, without either of the options mentioned. WRITE. A. DAMN. script. As complexity becomes part of your job and jumbled concepts race through your mind, the best thing you can do is write a script instead of illustrating every panel sequence, making mistakes, and doing it all over again. Scripts come before storyboards.
I see someone is a fan of the DC method.

@skoops! skoops! Someone is actually doing DaB! Praise the sun.
(Just wanted to let you know)
Anyways, good luck OP.
OP, how much python do you know? I'm very much convinced using creative amounts of python can make it possible to do what you want. Blender ships out with its own python interpreter on windows if you're on that.
Did you make this with vectors or raster? If raster (think png) I would suggest using vectors (think illustrator but ibis paint has ability to as well) for infinite scaling. In fact, vectors are strongly recommended for logos for that reason.
At 1/16/26 01:07 PM, VulcanSurge wrote:Far easier and faster to make than 3D models probably.
"PS1 inspired survival horror game" is pretty damn popular already though.
Consider me lucky, macromedia already gives you the header file in a zip file called "dllSampleComputeSum.zip" in the location "C:/Program Files (x86)/Macromedia/Flash 8/Samples and Tutorials/Samples/ExtendingFlash/dllSampleComputeSum/"
With that regard, nothing to worry about. You got flash 8, you got the header. I guess I'll request @Oddlem to lock this since it serves no purpose now.
At 1/15/26 04:05 PM, GameSmashDash wrote:Okay after playing some clone-like games that are popular on itch I now understand people being skeptical around the idea of a similar-ish game being made to another because holy heck I didn't think I'd find so many clone games where people were off the mark like with the space invader clones.
Like people copying it without understanding it or not adding anything to the original and only taking away elements.
What are you talking about?
At 1/15/26 01:04 PM, detergent1 wrote:At 1/15/26 08:53 AM, xeiavica wrote:Macromedia back in the day, made a C (also applicable to C++) API to extend the IDE to use with JSFL, a shared library (.dll on windows) for flash mx 2004 and flash 8 (For flash 8, it would be the "extending flash" PDF). Adobe kept it around for flash CS3-6, I think it's still around today. But what is the legality of public projects that use it? That's what confuses me greatly.
I'm seeing conflicted reports you can't distribute the header file (mm_jsapi.h), or that you can't license your code in a GPL like license. Yet I can't find a source that says you're restricted on source distribution. So which is it? Would adobe take legal action for using a header file they (along with macromedia) publish to the public in the macromedia/adobe documentation you can easily get online through the internet archive?
headers and APIs are copyrighted, but their copyright cannot be enforced anymore in USA due to fair use, see landmark case https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_Inc.
regarding GPL, if you produce a DLL from GPL code, its license's viral nature doesn't spread across the barrier of dynamic function loading (NOT dynamic linking), which would be the mechanism the Flash IDE would use to extract behavior from the DLL in order to realize the extension. I have not read the GPL texts in a long time, so I'm unable to pinpoint this precisely. but I believe that yes, an extension for Flash IDE delivered as GPL'd DLL is legal
software licensing is really messy, your best bet to obtain answers is to analyze historical landmark cases, and read opinions of several lawyers over those landmark cases. there are several rules that are in effect in theory, that have been effectively disproven in court
How are the header files still under copyright, as in adobe owns them, but they can't do squat about someone distributing it with the source code?
Macromedia back in the day, made a C (also applicable to C++) API to extend the IDE to use with JSFL, a shared library (.dll on windows) for flash mx 2004 and flash 8 (For flash 8, it would be the "extending flash" PDF). Adobe kept it around for flash CS3-6, I think it's still around today. But what is the legality of public projects that use it? That's what confuses me greatly.
I'm seeing conflicted reports you can't distribute the header file (mm_jsapi.h), or that you can't license your code in a GPL like license. Yet I can't find a source that says you're restricted on source distribution. So which is it? Would adobe take legal action for using a header file they (along with macromedia) publish to the public in the macromedia/adobe documentation you can easily get online through the internet archive?
You see it all the time, 8 bit (NES) inspired pixel art indie games. Now, I'm not bashing this kind of game, I'm nostalgic for 8 bit gaming also. But why that? I don't see as often 16 bit or 32 bit (Think GBA) sprites, so why did 8 bit run like wildfire?
I got two in fact, blaze the cat and big the cat (who seriously needs a return because he was kinda cool).


Still waiting on the results. Any day now.

At 1/13/26 09:18 AM, Miss-Lucy wrote:At 1/13/26 09:17 AM, Oddlem wrote:I'm not the one who deleted it, but if your sister drew it and you're uploading what she drew, that wouldn't be allowed
Whatever you upload would have to be made by you
I figured that
You're probably fine to post it on your news posts if you head over to your public profile. Or maybe in the general art offtopic thread.
At 1/13/26 07:38 AM, Deity-Donkus wrote:Are you referring to the video games forum on Newgrounds as /v/
My thoughts exactly. I don't see anywhere near the level of shitposting here to be that.
At 1/13/26 08:57 AM, Miss-Lucy wrote:i posted my sister’s art here for support. And when I woke this morning, it was gone. Why did it got deleted????
Okay, describe the image in question and where did you upload it? The portal or the fourms?
At 1/12/26 06:47 PM, Oddlem wrote:Like everyone else said, the forums are moreso formatted to make one thread and keep updating it as you go. Thank you everyone for sending OP so many images and helping them out!! That was really kind of you all
I'm not sure if you'd like to make a new thread just for art and lock this one, or turn this one into an art thread, so I'll keep this unlocked for now
I'm getting the distinctive feeling this thread was made to mock thread trends in the art forum. Hence why a lot of others were doing so as well.
I'm really not seeing a difference in line variety between either two.
I can't think of any killer app nintendo has had since the N64. Good games? Yes. But nothing massive on the scale of mario 64.
TrickOrScript previously required paid registration, now free to use no strings attached!
At 1/12/26 04:00 PM, Breakcored wrote:At 1/12/26 04:00 PM, MAYHEMWEIRDO wrote:Usually I'd indulge in an enviornment that breeds that sort of thinking, I go for a "hell yeah" type shit, so my best ideas come when I sit down with a notepad, moutain dew and doritos, rock music and call of duty loaded up on my xbox then they'd just come to me
The doritos creativity boost is so real for some misterious whimsical reason
It's the sugar and other crap they put into it. Quick and easy energy burst that fizzles out in 10 minutes.
At 1/12/26 12:29 AM, SpicyShark wrote:
Practice my 7-10 split.
I'm starting to really get that luck is not the driving force behind creation. If you think that way, you'll always have impostor syndrome and you'll spend more time trying to setup the right environment to "get lucky" with a successful session than actually doing a drawing.
The "bigfoot is in san andreas" myth sometimes has or rather had (Compared to 2006 at least) more dedication than to finding the real life bigfoot.
At 1/11/26 11:59 AM, SnSQRS wrote:I will never pay more than $0 for a game, not because I'm broke.